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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Soltys source code
 * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
 */

#ifndef __KEYBD__
#define __KEYBD__

#include "cge/jbw.h"
#include "cge/vga13h.h"

namespace CGE {

#define KEYBD_INT   9
#define LSHIFT      42
#define RSHIFT      54
#define CTRL        29
#define ALT         56


class Keyboard {
public:
	static void (* OldKeyboard)(...);
	static void NewKeyboard(...);
	static uint16 _code[0x60];
	static uint16 _current;
	static Sprite *_client;
	static uint8 _key[0x60];
	static uint16 last() {
		uint16 cur = _current;
		_current = 0;
		return cur;
	}
	static Sprite *setClient(Sprite *spr);
	Keyboard();
	~Keyboard();
};

} // End of namespace CGE

#endif