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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __KEYBD__
#define __KEYBD__
#include "cge/jbw.h"
#include "cge/vga13h.h"
namespace CGE {
#define KEYBD_INT 9
#define LSHIFT 42
#define RSHIFT 54
#define CTRL 29
#define ALT 56
class Keyboard {
public:
static void (* OldKeyboard)(...);
static void NewKeyboard(...);
static uint16 _code[0x60];
static uint16 _current;
static Sprite *_client;
static uint8 _key[0x60];
static uint16 last() {
uint16 cur = _current;
_current = 0;
return cur;
}
static Sprite *setClient(Sprite *spr);
Keyboard();
~Keyboard();
};
} // End of namespace CGE
#endif
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