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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Soltys source code
 * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
 */

#ifndef		__MIXER__
#define		__MIXER__

#include	"cge/vga13h.h"

#define		MIX_MAX		16	// count of Leds
#define		MIX_Z		64	// mixer Z position
#define		MIX_DELAY	12 	// 6/s
#define		MIX_FALL	6 	// in MIX_DELAY units
#define		MIX_BHIG	6	// mixer button high
#define		MIX_NAME	105	// sprite name

class MIXER : public SPRITE
{
  BMP_PTR mb[2];
  BMP_PTR lb[MIX_MAX+1];
  SEQ ls[MIX_MAX];
  SPRITE * Led[2];
  int Fall;
  void Update (void);
public:
  static bool Appear;
  MIXER (int x, int y);
  ~MIXER (void);
  void Touch (word mask, int x, int y);
  void Tick (void);
};



#endif