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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Soltys source code
 * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
 */

#ifndef __MOUSE__
#define __MOUSE__

#include "cge/game.h"
#include "cge/talk.h"

namespace CGE {

#define EVT_MAX     256
#define ROLL        0x01
#define L_DN        0x02
#define L_UP        0x04
#define R_DN        0x08
#define R_UP        0x10
#define ATTN        0x20 // 0x40
#define KEYB        0x80


extern TALK *Talk;

struct EVENT {
	uint16 Msk;
	uint16 X, Y;
	Sprite *Ptr;
};

extern EVENT  Evt[EVT_MAX];
extern uint16 EvtHead, EvtTail;
typedef void (MOUSE_FUN)(void);


class MOUSE : public Sprite {
	static MOUSE_FUN *OldMouseFun;
	static MOUSE_FUN NewMouseFun;
	static uint16 OldMouseMask;
	Sprite *Hold;
	int hx, hy;
	//void SetFun (void);
	//void ResetFun (void);
public:
	bool Exist;
	int Buttons;
	Sprite *Busy;
	//Sprite *Touched;
	MOUSE(CGEEngine *vm, BITMAP **shpl = MC);
	~MOUSE();
	void On();
	void Off();
	static void ClrEvt(Sprite *spr = NULL);
	void Tick();
private:
	CGEEngine *_vm;
};

} // End of namespace CGE

#endif