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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Soltys source code
 * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
 */

#ifndef		__MOUSE__
#define		__MOUSE__

#include	"cge/game.h"
#include	"cge/talk.h"

namespace CGE {

#define		EVT_MAX		256
#define		ROLL		0x01
#define		L_DN		0x02
#define		L_UP		0x04
#define		R_DN		0x08
#define		R_UP		0x10
#define		ATTN		0x20
//				0x40
#define		KEYB		0x80


extern	TALK *	Talk;

struct	EVENT	{ uint16 Msk;
		  uint16 X, Y;
		  SPRITE * Ptr;
		};
extern	EVENT	Evt[EVT_MAX];
extern	uint16	EvtHead, EvtTail;
typedef	void	(MOUSE_FUN)		(void);





class MOUSE : public SPRITE
{
  static MOUSE_FUN * OldMouseFun;
  static MOUSE_FUN NewMouseFun;
  static uint16 OldMouseMask;
  SPRITE * Hold;
  int hx, hy;
  //void SetFun (void);
  //void ResetFun (void);
public:
  bool Exist;
  int Buttons;
  SPRITE * Busy;
  //SPRITE * Touched;
  MOUSE (BITMAP ** shpl = MC);
  ~MOUSE (void);
  void On (void);
  void Off (void);
  static void ClrEvt (SPRITE * spr = NULL);
  void Tick (void);
};


} // End of namespace CGE

#endif