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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __MOUSE__
#define __MOUSE__
#include "cge/game.h"
#include "cge/talk.h"
namespace CGE {
#define EVT_MAX 256
#define ROLL 0x01
#define L_DN 0x02
#define L_UP 0x04
#define R_DN 0x08
#define R_UP 0x10
#define ATTN 0x20 // 0x40
#define KEYB 0x80
extern TALK *Talk;
struct EVENT {
uint16 Msk;
uint16 X, Y;
SPRITE *Ptr;
};
extern EVENT Evt[EVT_MAX];
extern uint16 EvtHead, EvtTail;
typedef void (MOUSE_FUN)(void);
class MOUSE : public SPRITE {
static MOUSE_FUN *OldMouseFun;
static MOUSE_FUN NewMouseFun;
static uint16 OldMouseMask;
SPRITE *Hold;
int hx, hy;
//void SetFun (void);
//void ResetFun (void);
public:
bool Exist;
int Buttons;
SPRITE *Busy;
//SPRITE * Touched;
MOUSE(CGEEngine *vm, BITMAP **shpl = MC);
~MOUSE();
void On();
void Off();
static void ClrEvt(SPRITE *spr = NULL);
void Tick();
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif
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