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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __SNAIL__
#define __SNAIL__
#include "cge/jbw.h"
#define POCKET_X 174
#define POCKET_Y 176
#define POCKET_DX 18
#define POCKET_DY 22
#define POCKET_NX 8
#define POCKET_NY 1
#define POCKET_SX 8
#define POCKET_SY 3
#define SNINSERT(c,r,v,p) Snail.InsCom(c,r,v,p)
#define SNPOST(c,r,v,p) Snail.AddCom(c,r,v,p)
#define SNPOST_(c,r,v,p) Snail_.AddCom(c,r,v,p)
typedef struct { byte Horz, Vert; } BAR;
struct SCB
{
byte * Ptr;
word Siz;
SCB * Nxt;
};
enum SNCOM { SNLABEL, SNPAUSE, SNWAIT, SNLEVEL,
SNHIDE, SNSAY, SNINF, SNTIME,
SNCAVE, SNKILL, SNRSEQ,
SNSEQ, SNSEND, SNSWAP, SNKEEP, SNGIVE,
SNIF, SNGAME, SNSETX0, SNSETY0, SNSLAVE,
SNSETXY, SNRELX, SNRELY, SNRELZ,
SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT,
SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT,
SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF,
SNBACKPT, SNFLASH, SNLIGHT,
SNSETHB, SNSETVB,
SNWALK, SNREACH, SNCOVER, SNUNCOVER,
SNCLEAR, SNTALK, SNMOUSE,
SNSOUND, SNCOUNT,
SNEXEC, SNSTEP, SNZTRIM,
SNGHOST
};
enum SNLIST { NEAR, TAKE };
class SNAIL
{
struct COM { SNCOM Com; int Ref; int Val; void * Ptr; } * SNList;
byte Head, Tail;
Boolean Turbo, Busy, TextDelay;
word Pause;
public:
static char * ComTxt[];
Boolean TalkEnable;
SNAIL (Boolean turbo = FALSE);
~SNAIL (void);
void RunCom (void);
void AddCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL);
void InsCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL);
Boolean Idle (void);
};
void SelectPocket (int n);
void PocFul (void);
extern SCB Scb;
extern Boolean Flag[4];
extern Boolean Game;
extern Boolean Dark;
extern SNAIL Snail;
extern SNAIL Snail_;
extern int Now;
extern int Lev;
extern int MaxCave;
extern int PocPtr;
extern BAR Barriers[];
extern struct HXY { int X; int Y; } HeroXY[];
#endif
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