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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_SNAIL__
#define __CGE_SNAIL__
#include "cge/jbw.h"
#include "cge/cge.h"
namespace CGE {
#define POCKET_X 174
#define POCKET_Y 176
#define POCKET_DX 18
#define POCKET_DY 22
#define POCKET_NX 8
#define POCKET_NY 1
#define POCKET_SX 8
#define POCKET_SY 3
#define SNINSERT(c, r, v, p) _snail->insCom(c, r, v, p)
#define SNPOST(c, r, v, p) _snail->addCom(c, r, v, p)
#define SNPOST_(c, r, v, p) _snail_->addCom(c, r, v, p)
#define SNAIL_FRAME_RATE 62
#define SNAIL_FRAME_DELAY (1000 / SNAIL_FRAME_RATE)
struct Bar {
uint8 _horz;
uint8 _vert;
};
enum SNCOM {
SNLABEL, SNPAUSE, SNWAIT, SNLEVEL, SNHIDE,
SNSAY, SNINF, SNTIME, SNCAVE, SNKILL,
SNRSEQ, SNSEQ, SNSEND, SNSWAP, SNKEEP,
SNGIVE, SNIF, SNGAME, SNSETX0, SNSETY0,
SNSLAVE, SNSETXY, SNRELX, SNRELY, SNRELZ,
SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT,
SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT,
SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF, SNBACKPT,
SNFLASH, SNLIGHT, SNSETHB, SNSETVB, SNWALK,
SNREACH, SNCOVER, SNUNCOVER, SNCLEAR, SNTALK,
SNMOUSE, SNSOUND, SNCOUNT, SNEXEC, SNSTEP,
SNZTRIM, SNGHOST
};
enum SNLIST { NEAR, TAKE };
class Snail {
public:
struct Com {
SNCOM _com;
int _ref;
int _val;
void *_ptr;
} *_snList;
uint8 _head;
uint8 _tail;
bool _turbo;
bool _busy;
bool _textDelay;
uint32 _timerExpiry;
static const char *_comTxt[];
bool _talkEnable;
Snail(CGEEngine *vm, bool turbo);
~Snail();
void runCom();
void addCom(SNCOM com, int ref, int val, void *ptr);
void insCom(SNCOM com, int ref, int val, void *ptr);
bool idle();
private:
CGEEngine *_vm;
};
void selectPocket(int n);
void pocFul();
extern bool _flag[4];
extern bool _game;
extern bool _dark;
extern int _now;
extern int _lev;
extern int _maxCave;
extern int _pocPtr;
extern Bar _barriers[];
extern struct Hxy {
int _x;
int _y;
} _heroXY[];
} // End of namespace CGE
#endif
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