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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_SNAIL_H
#define CGE_SNAIL_H
#include "cge/cge.h"
namespace CGE {
#define kSnailFrameRate 80
#define kSnailFrameDelay (1000 / kSnailFrameRate)
#define kDressed 3
enum SnCom {
kSnLabel, kSnPause, kSnWait, kSnLevel, kSnHide,
kSnSay, kSnInf, kSnTime, kSnCave, kSnKill,
kSnRSeq, kSnSeq, kSnSend, kSnSwap, kSnKeep,
kSnGive, kSnIf, kSnGame, kSnSetX0, kSnSetY0,
kSnSlave, kSnSetXY, kSnRelX, kSnRelY, kSnRelZ,
kSnSetX, kSnSetY, kSnSetZ, kSnTrans, kSnPort,
kSnNext, kSnNNext, kSnTNext, kSnRNNext, kSnRTNext,
kSnRMNear, kSnRmTake, kSnFlag, kSnSetRef, kSnBackPt,
kSnFlash, kSnLight, kSnSetHBarrier, kSnSetVBarrier, kSnWalk,
kSnReach, kSnCover, kSnUncover, kSnClear, kSnTalk,
kSnMouse, kSnSound, kSnCount, kSnExec, kSnStep,
kSnZTrim, kSnGhost
};
class Snail {
public:
struct Com {
SnCom _com;
int _ref;
int _val;
void *_ptr;
CallbackType _cbType;
} *_snList;
uint8 _head;
uint8 _tail;
bool _turbo;
bool _busy;
bool _textDelay;
uint32 _timerExpiry;
static const char *_comText[];
bool _talkEnable;
Snail(CGEEngine *vm, bool turbo);
~Snail();
void runCom();
void addCom(SnCom com, int ref, int val, void *ptr);
void addCom2(SnCom com, int ref, int val, CallbackType cbType);
void insCom(SnCom com, int ref, int val, void *ptr);
bool idle();
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif
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