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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __SNAIL__
#define __SNAIL__
#include "cge/jbw.h"
#include "cge/cge.h"
namespace CGE {
#define POCKET_X 174
#define POCKET_Y 176
#define POCKET_DX 18
#define POCKET_DY 22
#define POCKET_NX 8
#define POCKET_NY 1
#define POCKET_SX 8
#define POCKET_SY 3
#define SNINSERT(c,r,v,p) Snail->InsCom(c,r,v,p)
#define SNPOST(c,r,v,p) Snail->AddCom(c,r,v,p)
#define SNPOST_(c,r,v,p) Snail_->AddCom(c,r,v,p)
typedef struct {
uint8 Horz, Vert;
} BAR;
struct SCB {
uint8 *Ptr;
uint16 Siz;
SCB *Nxt;
};
enum SNCOM {
SNLABEL, SNPAUSE, SNWAIT, SNLEVEL, SNHIDE,
SNSAY, SNINF, SNTIME, SNCAVE, SNKILL,
SNRSEQ, SNSEQ, SNSEND, SNSWAP, SNKEEP,
SNGIVE, SNIF, SNGAME, SNSETX0, SNSETY0,
SNSLAVE, SNSETXY, SNRELX, SNRELY, SNRELZ,
SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT,
SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT,
SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF, SNBACKPT,
SNFLASH, SNLIGHT, SNSETHB, SNSETVB, SNWALK,
SNREACH, SNCOVER, SNUNCOVER, SNCLEAR, SNTALK,
SNMOUSE, SNSOUND, SNCOUNT, SNEXEC, SNSTEP,
SNZTRIM, SNGHOST
};
enum SNLIST { NEAR, TAKE };
class SNAIL {
public:
struct COM {
SNCOM Com;
int Ref;
int Val;
void *Ptr;
} *SNList;
uint8 Head, Tail;
bool Turbo, Busy, TextDelay;
uint16 Pause;
static const char *ComTxt[];
bool TalkEnable;
SNAIL(CGEEngine *vm, bool turbo = false);
~SNAIL();
void RunCom(void);
void AddCom(SNCOM com, int ref = 0, int val = 0, void *ptr = NULL);
void InsCom(SNCOM com, int ref = 0, int val = 0, void *ptr = NULL);
bool Idle(void);
private:
CGEEngine *_vm;
};
void SelectPocket(int n);
void PocFul(void);
extern SCB Scb;
extern bool Flag[4];
extern bool Game;
extern bool Dark;
//extern SNAIL *Snail;
//extern SNAIL *Snail_;
extern int Now;
extern int Lev;
extern int MaxCave;
extern int PocPtr;
extern BAR Barriers[];
extern struct HXY {
int _x;
int _y;
} HeroXY[];
} // End of namespace CGE
#endif
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