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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __SOUND__
#define __SOUND__
#include "cge/wav.h"
#include "cge/snddrv.h"
namespace CGE {
#define BAD_SND_TEXT 97
#define BAD_MIDI_TEXT 98
class SOUND {
public:
SMPINFO smpinf;
SOUND(void);
~SOUND(void);
void Open(void);
void Close(void);
void Play(DATACK *wav, int pan, int cnt = 1);
void Stop(void);
};
class FX {
EMM Emm;
struct HAN {
int Ref;
DATACK *Wav;
} *Cache;
int Size;
DATACK *Load(int idx, int ref);
int Find(int ref);
public:
DATACK *Current;
FX(int size = 16);
~FX(void);
void Clear(void);
void Preload(int ref0);
DATACK *operator[](int ref);
};
extern bool Music;
extern SOUND Sound;
extern FX Fx;
void LoadMIDI(int ref);
void KillMIDI(void);
} // End of namespace CGE
#endif
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