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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Soltys source code
 * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
 */

#ifndef __SOUND__
#define __SOUND__

#include "cge/wav.h"
#include "cge/snddrv.h"

namespace CGE {

#define BAD_SND_TEXT    97
#define BAD_MIDI_TEXT   98


class SOUND {
public:
	SMPINFO smpinf;
	SOUND(void);
	~SOUND(void);
	void Open(void);
	void Close(void);
	void Play(DATACK *wav, int pan, int cnt = 1);
	void Stop(void);
};


class FX {
	EMM Emm;
	struct HAN {
		int Ref;
		DATACK *Wav;
	} *Cache;
	int Size;
	DATACK *Load(int idx, int ref);
	int Find(int ref);
public:
	DATACK *Current;
	FX(int size = 16);
	~FX(void);
	void Clear(void);
	void Preload(int ref0);
	DATACK *operator[](int ref);
};


extern  bool    Music;
extern  SOUND   Sound;
extern  FX  Fx;


void        LoadMIDI(int ref);
void        KillMIDI(void);

} // End of namespace CGE

#endif