blob: 8a8305040c079df043a8973a28e2fa139a04b308 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_STARTUP__
#define __CGE_STARTUP__
#include "cge/general.h"
namespace CGE {
#define GAME_ID 45
#define CDINI_FNAME 46
#define NOT_VGA_TEXT 90
#define BAD_CHIP_TEXT 91
#define BAD_DOS_TEXT 92
#define NO_CORE_TEXT 93
#define BAD_MIPS_TEXT 94
#define NO_MOUSE_TEXT 95
#define BAD_ARG_TEXT 96
#define BADCD_TEXT 97
#define CFG_EXT ".CFG"
class Startup {
static bool getParms();
Startup();
public:
static int _mode;
static int _soundOk;
};
const char *usrPath(const char *nam);
} // End of namespace CGE
#endif
|