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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_MAIN_H
#define CGE2_MAIN_H
#include "cge2/events.h"
namespace CGE2 {
#define kShowScummVMVersion 15
class System : public Sprite {
public:
int _blinkCounter;
Sprite *_blinkSprite;
System(CGE2Engine *vm);
virtual void touch(uint16 mask, V2D pos, Common::KeyCode keyCode);
void tick();
private:
CGE2Engine *_vm;
};
} // End of namespace CGE2
#endif // CGE2_MAIN_H
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