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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cge2/console.h"
#include "cge2/vga13h.h"
namespace CGE2 {
CGE2Console::CGE2Console(CGE2Engine *vm) : _vm(vm), GUI::Debugger() {
registerCmd("do_carpet_workaround", WRAP_METHOD(CGE2Console, doCarpetWorkaround));
}
CGE2Console::~CGE2Console() {
}
bool CGE2Console::doCarpetWorkaround(int argc, const char **argv) {
Sprite *spr = _vm->_vga->_showQ->locate(1537); // 1537 is Carpet
if (spr) {
if (spr->_actionCtrl[1]._ptr == 26) {
spr->_actionCtrl[1]._ptr = 8;
}
}
return true;
}
} // End of namespace CGE
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