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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge2/cge2.h"
#include "cge2/fileio.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "graphics/surface.h"
namespace CGE2 {
#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
static const PlainGameDescriptor CGE2Games[] = {
{ "sfinx", "Sfinx" },
{ 0, 0 }
};
static const ADGameDescription gameDescriptions[] = {
{
"sfinx", "Freeware",
{
{ "vol.cat", 0, "21197b287d397c53261b6616bf0dd880", 129024 },
{ "vol.dat", 0, "de14291869a8eb7c2732ab783c7542ef", 34180844 },
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v1.0",
{
{"vol.cat", 0, "aa402aed24a72c53a4d1211c456b79dd", 129024},
{"vol.dat", 0, "5966ac26d91d664714349669f9dd09b5", 34180164},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v0.3",
{
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183430},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v1.0",
{
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183443},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
AD_TABLE_END_MARKER
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
{
_s("Color Blind Mode"),
_s("Enable Color Blind Mode by default"),
"enable_color_blind",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class CGE2MetaEngine : public AdvancedMetaEngine {
public:
CGE2MetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) {
_singleid = "sfinx";
}
virtual const char *getName() const {
return "CGE2";
}
virtual const char *getOriginalCopyright() const {
return "Sfinx (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon";
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const;
virtual SaveStateList listSaves(const char *target) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual void removeSaveState(const char *target, int slot) const;
};
static const ADFileBasedFallback fileBasedFallback[] = {
{ &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
static ADGameDescription s_fallbackDesc = {
"Sfinx",
"Unknown version",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
};
// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADFilePropertiesMap filesProps;
const ADGameDescription *game;
game = detectGameFilebased(allFiles, fslist, CGE2::fileBasedFallback, &filesProps);
if (!game)
return 0;
SearchMan.clear();
SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent());
ResourceManager *resman;
resman = new ResourceManager();
bool result = resman->exist("CGE.SAY");
delete resman;
if (!result)
return 0;
reportUnknown(fslist.begin()->getParent(), filesProps);
return &s_fallbackDesc;
}
bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new CGE2::CGE2Engine(syst, desc);
return desc != 0;
}
bool CGE2MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup);
}
int CGE2MetaEngine::getMaximumSaveSlot() const {
return 99;
}
SaveStateList CGE2MetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(filename->c_str() + filename->size() - 3);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
CGE2::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
file->read(buffer, kSavegameStrSize + 1);
if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
// Valid savegame
if (CGE2::CGE2Engine::readSavegameHeader(file, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
if (header.thumbnail) {
header.thumbnail->free();
delete header.thumbnail;
}
}
} else {
// Must be an original format savegame
saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
}
delete file;
}
}
}
return saveList;
}
SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
if (f) {
CGE2::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
f->read(buffer, kSavegameStrSize + 1);
bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
CGE2::CGE2Engine::readSavegameHeader(f, header);
delete f;
if (!hasHeader) {
// Original savegame perhaps?
SaveStateDescriptor desc(slot, "Unknown");
return desc;
} else {
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
// Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
// we prevent it from being deleted or overwritten by accident.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
return desc;
}
}
return SaveStateDescriptor();
}
void CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
} // End of namespace CGE2
#if PLUGIN_ENABLED_DYNAMIC(CGE2)
REGISTER_PLUGIN_DYNAMIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
#else
REGISTER_PLUGIN_STATIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
#endif
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