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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_MAP_H
#define CGE2_MAP_H
#include "cge2/vga13h.h"
namespace CGE2 {
#define kMapGrid 4
#define kMapMask (~(kMapGrid - 1))
class Map {
CGE2Engine *_vm;
Common::Array<V2D> _container;
int convertCoord(int coord);
int nextNum(char *currPos);
public:
Map(CGE2Engine *vm);
~Map();
void clear();
void load(int scene);
int size();
V2D *getCoord(int idx);
};
} // End of namespace CGE2
#endif // CGE2_MAP_H
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