1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_SOUND_H
#define CGE2_SOUND_H
#include "audio/midiplayer.h"
#include "audio/mixer.h"
namespace Audio {
class RewindableAudioStream;
}
namespace CGE2 {
class CGE2Engine;
class EncryptedStream;
// sample info
struct SmpInfo {
const uint8 *_saddr; // address
uint16 _slen; // length
uint16 _span; // left/right pan (0-15)
int _counter; // number of time the sample should be played
};
class DataCk {
byte *_buf;
int _ckSize;
public:
DataCk(byte *buf, int bufSize);
~DataCk();
inline const byte *addr() {
return _buf;
}
inline int size() {
return _ckSize;
}
};
class Sound {
public:
SmpInfo _smpinf;
explicit Sound(CGE2Engine *vm);
~Sound();
void open();
void close();
void play(Audio::Mixer::SoundType soundType, DataCk *wav, int pan = 8);
int16 getRepeat();
void setRepeat(int16 count);
void stop();
void checkSoundHandles();
private:
int _soundRepeatCount;
CGE2Engine *_vm;
Audio::SoundHandle _sfxHandle;
Audio::SoundHandle _speechHandle;
Audio::RewindableAudioStream *_audioStream;
void sndDigiStart(SmpInfo *PSmpInfo, Audio::Mixer::SoundType soundType);
void sndDigiStop(Audio::SoundHandle &handle);
};
class Fx {
CGE2Engine *_vm;
DataCk *loadWave(EncryptedStream *file);
Common::String name(int ref, int sub);
public:
DataCk *_current;
Fx(CGE2Engine *vm, int size);
~Fx();
void clear();
bool exist(int ref, int sub = 0);
DataCk *load(int ref, int sub = 0);
};
class MusicPlayer: public Audio::MidiPlayer {
private:
CGE2Engine *_vm;
byte *_data;
int _dataSize;
bool _isGM;
// Start MIDI File
void sndMidiStart();
// Stop MIDI File
void sndMidiStop();
public:
explicit MusicPlayer(CGE2Engine *vm);
~MusicPlayer();
void loadMidi(int ref);
void killMidi();
virtual void send(uint32 b);
virtual void sendToChannel(byte channel, uint32 b);
};
} // End of namespace CGE2
#endif // CGE2_SOUND_H
|