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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/events.h"
#include "graphics/cursorman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "chewy/cursor.h"
#include "chewy/resource.h"
namespace Chewy {
const byte _cursorFrames[] = {
4, 1, 1, 1, // 0-3: walk
4, 1, 1, 1, // 5-7: use (+ no use, 4)
1, // 8: go to
4, 1, 1, 1, // 9-12: nope
4, 1, 1, 1, // 13-16: look
4, 1, 1, 1, // 17-20: talk (+ no talk, 17)
4, 1, 1, 1, // 21-24: inventory
1, // 25: save
1, // 26: exit left
1, // 27: exit right
1, // 28: exit up
1, // 29: exit down
1, // 30: disk
1, // 31: Howard
5, 1, 1, 1, 1, // 32: animated arrow
1, // 37: Nichelle
1, // 38: use (inventory)
1, // 39: look (inventory)
1 // 40: gun
};
Cursor::Cursor() {
_curCursor = 0;
_curCursorFrame = 0;
_cursorSprites = new SpriteResource("cursor.taf");
}
Cursor::~Cursor() {
delete _cursorSprites;
}
void Cursor::setCursor(uint num, bool newCursor) {
TAFChunk *cursor = _cursorSprites->getSprite(num);
if (newCursor)
_curCursor = num;
CursorMan.replaceCursor(cursor->data, cursor->width, cursor->height, 0, 0, 0);
delete[] cursor->data;
delete cursor;
}
void Cursor::showCursor() {
CursorMan.showMouse(true);
}
void Cursor::hideCursor() {
CursorMan.showMouse(false);
}
void Cursor::animateCursor() {
if (_cursorFrames[_curCursor] > 1) {
_curCursorFrame++;
if (_curCursorFrame >= _cursorFrames[_curCursor])
_curCursorFrame = 0;
setCursor(_curCursor + _curCursorFrame, false);
}
}
void Cursor::nextCursor() {
uint maxCursors = ARRAYSIZE(_cursorFrames);
if (_cursorFrames[_curCursor] > 0)
_curCursor += _cursorFrames[_curCursor];
else
_curCursor++;
if (_curCursor >= maxCursors)
_curCursor = 0;
_curCursorFrame = 0;
setCursor(_curCursor);
}
} // End of namespace Chewy
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