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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/events.h"
#include "chewy/chewy.h"
#include "chewy/console.h"
#include "chewy/cursor.h"
#include "chewy/events.h"
#include "chewy/graphics.h"
#include "chewy/scene.h"
namespace Chewy {
Events::Events(ChewyEngine *vm, Console *console) :
_vm(vm), _console(console) {
_eventManager = g_system->getEventManager();
}
void Events::processEvents() {
while (_eventManager->pollEvent(_event)) {
if (_event.type == Common::EVENT_KEYDOWN) {
switch (_event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
_vm->quitGame();
break;
case Common::KEYCODE_SPACE:
_vm->_cursor->nextCursor();
break;
case Common::KEYCODE_d:
if (_event.kbd.flags & Common::KBD_CTRL)
_console->attach();
break;
default:
break;
}
} else if (_event.type == Common::EVENT_LBUTTONUP) {
_vm->_scene->mouseClick(_event.mouse);
} else if (_event.type == Common::EVENT_RBUTTONUP) {
_vm->_cursor->nextCursor();
} else if (_event.type == Common::EVENT_MOUSEMOVE) {
_vm->_scene->updateMouse(_event.mouse);
}
}
}
} // End of namespace Chewy
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