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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CHEWY_RESOURCE_H
#define CHEWY_RESOURCE_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/util.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "common/stream.h"
#include "graphics/surface.h"
namespace Chewy {
enum ResourceType {
kResourcePCX = 0, // unused
kResourceTBF = 1, // background art, contained in TGPs
kResourceTAF = 2,
kResourceTFF = 3,
kResourceVOC = 4, // speech and SFX, contained in TVPs
kResourceTPF = 5, // unused
kResourceTMF = 6, // music, similar to a MOD file, contained in details.tap
kResourceMOD = 7, // unused
kResourceRAW = 8, // unused
kResourceLBM = 9, // unused
kResourceRDI = 10,
kResourceTXT = 11,
kResourceIIB = 12,
kResourceSIB = 13,
kResourceEIB = 14,
kResourceATS = 15, // unused
kResourceSAA = 16, // unused
kResourceFLC = 17, // unused
kResourceAAD = 18, // unused
kResourceADS = 19, // unused
kResourceADH = 20, // used in txt/diah.adh
kResourceTGP = 21, // container for background art, used in back/comic.tgp, back/episode1.tgp and back/gbook.tgp
kResourceTVP = 22, // container for speech, used in sound/speech.tvp
kResourceTTP = 23, // unused
kResourceTAP = 24, // container for sound effects, music and cutscenes, used in sound/details.tap and cut/cut.tap
kResourceCFO = 25, // unused
kResourceTCF = 26 // error messages, used in err/err_e.tcf (English) and err/err_d.tcf (German)
};
// Generic chunk header
struct Chunk {
uint32 size;
uint16 num; // same as the type below, used in chunks where the type is substituted with count
ResourceType type;
uint32 pos; // position of the actual data
};
// TBF (background) chunk header
struct TBFChunk {
// TBF chunk header
// ID (TBF, followed by a zero)
uint16 screenMode;
uint16 compressionFlag;
uint32 size;
uint16 width;
uint16 height;
byte palette[3 * 256];
byte *data;
};
// TAF (sprite) image data chunk header - 15 bytes
struct TAFChunk {
uint16 compressionFlag;
uint16 width;
uint16 height;
// 4 bytes next sprite offset
// 4 bytes sprite image offset
// 1 byte padding
byte *data;
};
// Sound chunk header
struct SoundChunk {
uint32 size;
byte *data;
};
// Video chunk header
struct VideoChunk {
// ID (CFA, followed by a zero)
uint32 size;
uint16 frameCount;
uint16 width;
uint16 height;
uint32 frameDelay; // in ms
uint32 firstFrameOffset;
};
enum VideoFrameType {
kVideoFrameNormal = 0xF1FA,
kVideoFrameCustom = 0xFAF1
};
typedef Common::Array<Chunk> ChunkList;
typedef Common::Array<TBFChunk> TBFChunkList;
class Resource {
public:
Resource(Common::String filename);
virtual ~Resource();
ResourceType getType() const { return _resType; }
uint32 getChunkCount() const;
Chunk *getChunk(uint num);
virtual byte *getChunkData(uint num);
protected:
void initSprite(Common::String filename);
void unpackRLE(byte *buffer, uint32 compressedSize, uint32 uncompressedSize);
void decrypt(byte *data, uint32 size);
Common::File _stream;
uint16 _chunkCount;
ResourceType _resType;
bool _encrypted;
ChunkList _chunkList;
};
class SpriteResource : public Resource {
public:
SpriteResource(Common::String filename) : Resource(filename) {}
virtual ~SpriteResource() {}
TAFChunk *getSprite(uint num);
};
class BackgroundResource : public Resource {
public:
BackgroundResource(Common::String filename) : Resource(filename) {}
virtual ~BackgroundResource() {}
TBFChunk *getImage(uint num);
};
class SoundResource : public Resource {
public:
SoundResource(Common::String filename) : Resource(filename) {}
virtual ~SoundResource() {}
SoundChunk *getSound(uint num);
};
class VideoResource : public Resource {
public:
VideoResource(Common::String filename) : Resource(filename) {}
virtual ~VideoResource() {}
VideoChunk *getVideoHeader(uint num);
Common::SeekableReadStream *getVideoStream(uint num);
};
} // End of namespace Chewy
#endif
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