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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "common/system.h"
#include "chewy/resource.h"
#include "chewy/sound.h"
namespace Chewy {
Sound::Sound(Audio::Mixer *mixer) {
_mixer = mixer;
_speechRes = new SoundResource("speech.tvp");
_soundRes = new SoundResource("details.tap");
}
Sound::~Sound() {
delete _soundRes;
delete _speechRes;
}
void Sound::playSound(int num, bool loop, uint channel) {
SoundChunk *sound = _soundRes->getSound(num);
byte *data = (byte *)malloc(sound->size);
memcpy(data, sound->data, sound->size);
playSound(data, sound->size, loop, channel);
delete[] sound->data;
delete sound;
}
void Sound::playSound(byte *data, uint32 size, bool loop, uint channel, DisposeAfterUse::Flag dispose) {
Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
Audio::makeRawStream(data,
size, 22050, Audio::FLAG_UNSIGNED,
dispose),
loop ? 0 : 1);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle[channel], stream);
}
void Sound::pauseSound(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->pauseHandle(_soundHandle[channel], true);
}
void Sound::resumeSound(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->pauseHandle(_soundHandle[channel], false);
}
void Sound::stopSound(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->stopHandle(_soundHandle[channel]);
}
bool Sound::isSoundActive(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
return _mixer->isSoundHandleActive(_soundHandle[channel]);
}
void Sound::setSoundVolume(uint volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
}
void Sound::setSoundChannelVolume(uint channel, uint volume) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->setChannelVolume(_soundHandle[channel], volume);
}
void Sound::setSoundChannelBalance(uint channel, uint balance) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->setChannelBalance(_soundHandle[channel], balance);
}
void Sound::playMusic(int num, bool loop) {
uint32 musicNum = _soundRes->getChunkCount() - 1 - num;
Chunk *chunk = _soundRes->getChunk(musicNum);
byte *data = _soundRes->getChunkData(musicNum);
playMusic(data, chunk->size, loop);
delete[] data;
delete chunk;
}
void Sound::playMusic(byte *data, uint32 size, bool loop, DisposeAfterUse::Flag dispose) {
byte *modData = nullptr;
uint32 modSize;
// TODO: TMF music files are similar to MOD files. With the following
// incorrect implementation, the PCM parts of these files can be played
warning("The current music playing implementation is wrong");
modSize = size;
modData = (byte *)malloc(modSize);
memcpy(modData, data, size);
Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
Audio::makeRawStream(modData,
modSize, 22050, Audio::FLAG_UNSIGNED,
dispose),
loop ? 0 : 1);
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, stream);
}
void Sound::pauseMusic() {
_mixer->pauseHandle(_musicHandle, true);
}
void Sound::resumeMusic() {
_mixer->pauseHandle(_musicHandle, false);
}
void Sound::stopMusic() {
_mixer->stopHandle(_musicHandle);
}
bool Sound::isMusicActive() {
return _mixer->isSoundHandleActive(_musicHandle);
}
void Sound::setMusicVolume(uint volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
}
void Sound::playSpeech(int num) {
SoundChunk *sound = _speechRes->getSound(num);
byte *data = (byte *)malloc(sound->size);
memcpy(data, sound->data, sound->size);
Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
Audio::makeRawStream(data,
sound->size, 22050, Audio::FLAG_UNSIGNED,
DisposeAfterUse::YES),
1);
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, stream);
delete[] sound->data;
delete sound;
}
void Sound::pauseSpeech() {
_mixer->pauseHandle(_speechHandle, true);
}
void Sound::resumeSpeech() {
_mixer->pauseHandle(_speechHandle, false);
}
void Sound::stopSpeech() {
_mixer->stopHandle(_speechHandle);
}
bool Sound::isSpeechActive() {
return _mixer->isSoundHandleActive(_speechHandle);
}
void Sound::setSpeechVolume(uint volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
}
void Sound::stopAll() {
_mixer->stopAll();
}
} // End of namespace Chewy
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