1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "common/system.h"
#include "chewy/resource.h"
#include "chewy/sound.h"
namespace Chewy {
Sound::Sound(Audio::Mixer *mixer) {
_mixer = mixer;
_speechRes = new SoundResource("speech.tvp");
_soundRes = new SoundResource("details.tap");
}
Sound::~Sound() {
delete _soundRes;
delete _speechRes;
}
void Sound::playSound(int num, bool loop, uint channel) {
SoundChunk *sound = _soundRes->getSound(num);
byte *data = (byte *)malloc(sound->size);
memcpy(data, sound->data, sound->size);
playSound(data, sound->size, loop, channel);
delete[] sound->data;
delete sound;
}
void Sound::playSound(byte *data, uint32 size, bool loop, uint channel, DisposeAfterUse::Flag dispose) {
Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
Audio::makeRawStream(data,
size, 22050, Audio::FLAG_UNSIGNED,
dispose),
loop ? 0 : 1);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle[channel], stream);
}
void Sound::pauseSound(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->pauseHandle(_soundHandle[channel], true);
}
void Sound::resumeSound(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->pauseHandle(_soundHandle[channel], false);
}
void Sound::stopSound(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->stopHandle(_soundHandle[channel]);
}
bool Sound::isSoundActive(uint channel) {
assert(channel < MAX_SOUND_EFFECTS);
return _mixer->isSoundHandleActive(_soundHandle[channel]);
}
void Sound::setSoundVolume(uint volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
}
void Sound::setSoundChannelVolume(uint channel, uint volume) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->setChannelVolume(_soundHandle[channel], volume);
}
void Sound::setSoundChannelBalance(uint channel, uint balance) {
assert(channel < MAX_SOUND_EFFECTS);
_mixer->setChannelBalance(_soundHandle[channel], balance);
}
void Sound::playMusic(int num, bool loop) {
uint32 musicNum = _soundRes->getChunkCount() - 1 - num;
Chunk *chunk = _soundRes->getChunk(musicNum);
byte *data = _soundRes->getChunkData(musicNum);
playMusic(data, chunk->size, loop);
delete[] data;
delete chunk;
}
void Sound::playMusic(byte *data, uint32 size, bool loop, DisposeAfterUse::Flag dispose) {
byte *modData = nullptr;
uint32 modSize;
// TODO: TMF music files are similar to MOD files. With the following
// incorrect implementation, the PCM parts of these files can be played
warning("The current music playing implementation is wrong");
modSize = size;
modData = (byte *)malloc(modSize);
memcpy(modData, data, size);
//convertTMFToMod(data, size, modData, modSize);
Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
Audio::makeRawStream(modData,
modSize, 22050, Audio::FLAG_UNSIGNED,
dispose),
loop ? 0 : 1);
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, stream);
}
void Sound::pauseMusic() {
_mixer->pauseHandle(_musicHandle, true);
}
void Sound::resumeMusic() {
_mixer->pauseHandle(_musicHandle, false);
}
void Sound::stopMusic() {
_mixer->stopHandle(_musicHandle);
}
bool Sound::isMusicActive() {
return _mixer->isSoundHandleActive(_musicHandle);
}
void Sound::setMusicVolume(uint volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
}
void Sound::playSpeech(int num) {
SoundChunk *sound = _speechRes->getSound(num);
byte *data = (byte *)malloc(sound->size);
memcpy(data, sound->data, sound->size);
Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
Audio::makeRawStream(data,
sound->size, 22050, Audio::FLAG_UNSIGNED,
DisposeAfterUse::YES),
1);
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, stream);
delete[] sound->data;
delete sound;
}
void Sound::pauseSpeech() {
_mixer->pauseHandle(_speechHandle, true);
}
void Sound::resumeSpeech() {
_mixer->pauseHandle(_speechHandle, false);
}
void Sound::stopSpeech() {
_mixer->stopHandle(_speechHandle);
}
bool Sound::isSpeechActive() {
return _mixer->isSoundHandleActive(_speechHandle);
}
void Sound::setSpeechVolume(uint volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
}
void Sound::stopAll() {
_mixer->stopAll();
}
void Sound::convertTMFToMod(byte *tmfData, uint32 tmfSize, byte *modData, uint32 &modSize) {
// Convert the TMF stream back to a regular Protracker MOD stream
const int maxInstruments = 31;
// Extra bytes needed: 20 bytes song name, 31 * 22 instrument names, 4 magic bytes "M.K."
modSize = tmfSize + 20 + maxInstruments * 22 + 4;
modData = (byte *)malloc(modSize);
byte *tmfPtr = tmfData;
byte *modPtr = modData;
const byte songName[20] = {
'S', 'C', 'U', 'M', 'M',
'V', 'M', ' ', 'M', 'O',
'D', 'U', 'L', 'E', '\0',
'\0', '\0', '\0', '\0', '\0'
};
const byte instrumentName[22] = {
'S', 'C', 'U', 'M', 'M',
'V', 'M', ' ', 'I', 'N',
'S', 'T', 'R', 'U', 'M',
'E', 'N', 'T', '\0', '\0',
'\0', '\0'
};
if (READ_BE_UINT32(tmfPtr) != MKTAG('T', 'M', 'F', '\0'))
error("Corrupt TMF resource");
tmfPtr += 4;
memcpy(modPtr, songName, 20);
modPtr += 20;
byte fineTune, instVolume;
uint16 repeatPoint, repeatLength, sampleLength;
for (int i = 0; i < maxInstruments; i++) {
fineTune = *tmfPtr++;
instVolume = *tmfPtr++;
repeatPoint = READ_BE_UINT16(tmfPtr); tmfPtr += 2;
repeatLength = READ_BE_UINT16(tmfPtr); tmfPtr += 2;
sampleLength = READ_BE_UINT16(tmfPtr); tmfPtr += 2;
// Instrument name
memcpy(modPtr, instrumentName, 18); modPtr += 18;
*modPtr++ = ' ';
*modPtr++ = i / 10;
*modPtr++ = i % 10;
*modPtr++ = '\0';
WRITE_BE_UINT16(modPtr, sampleLength / 2); modPtr += 2;
*modPtr++ = fineTune;
*modPtr++ = instVolume;
WRITE_BE_UINT16(modPtr, repeatPoint / 2); modPtr += 2;
WRITE_BE_UINT16(modPtr, repeatLength / 2); modPtr += 2;
}
*modPtr++ = *tmfPtr++; // song length
*modPtr++ = *tmfPtr++; // undef
memcpy(modPtr, tmfPtr, 128);
modPtr += 128;
tmfPtr += 128;
WRITE_BE_UINT32(modPtr, MKTAG('M', '.', 'K', '.')); modPtr += 4;
// TODO: 31 bytes instrument positions
// TODO: notes
}
} // End of namespace Chewy
|