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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*! \file
* \todo Make resource manager class and make load* functions its members
*/
#include "common/endian.h"
#include "common/stream.h"
#include "cine/cine.h"
#include "cine/anim.h"
#include "cine/gfx.h"
#include "cine/pal.h"
#include "cine/part.h"
#include "cine/various.h"
namespace Cine {
struct AnimHeader2Struct {
uint32 field_0;
uint16 width;
uint16 height;
uint16 type;
uint16 field_A;
uint16 field_C;
uint16 field_E;
};
Common::Array<AnimData> animDataTable;
static const AnimDataEntry transparencyData[] = {
{"ALPHA", 0xF},
{"TITRE2", 0xF},
{"ET", 0xC},
{"L311", 0x3},
{"L405", 0x1},
{"L515", 0xC},
{"L009", 0xE},
{"L010", 0xE},
{"FUTUR", 0x6},
{"PAYSAN3", 0xB},
{"L801", 0xC},
{"L802", 0xC},
{"L803", 0xC},
{"L901", 0xD},
{"L902", 0x8},
{"L903", 0xD},
{"L904", 0xD},
{"L905", 0xD},
{"L906", 0xD},
{"L907", 0xD},
{"LA03", 0x4},
{"MOINE", 0xB},
{"L908", 0x8},
{"L909", 0x8},
{"L807", 0xC},
{"L808", 0xC},
{"LA01", 0xB},
{"L1201", 0xC},
{"L1202", 0xC},
{"L1203", 0xC},
{"L1210", 0x5},
{"L1211", 0xC},
{"L1214", 0xC},
{"L1215", 0xC},
{"L1216", 0xC},
{"L1217", 0xC},
{"L1218", 0xC},
{"L1219", 0xC},
{"L1220", 0xC},
{"SEIGNEUR", 0x6},
{"PERE0", 0xD},
{"L1302", 0x4},
{"L1303", 0x4},
{"L1304", 0x4},
{"L1401", 0xF},
{"L1402", 0xF},
{"L1501", 0x8},
{"L1503", 0x8},
{"L1504", 0x4},
{"L1505", 0x8},
{"L1506", 0x8},
{"L1601", 0xB},
{"L1602", 0xB},
{"L1603", 0xB},
{"L1604", 0x4},
{"L1605", 0x4},
{"L1701", 0x4},
{"L1702", 0x4},
{"L1801", 0x6},
{"L1904", 0x8},
{"L2002", 0x8},
{"L2003", 0x8},
{"L2101", 0x4},
{"L2102", 0x4},
{"L2201", 0x7},
{"L2202", 0x7},
{"L2203", 0xE},
{"L2305", 0x9},
{"L2306", 0x9},
{"GARDE1", 0x7},
{"L2402", 0x7},
{"L2407", 0x7},
{"L2408", 0x7},
{"GARDE2", 0x6},
{"L2601", 0x6},
{"L2602", 0x6},
{"L2603", 0x6},
{"L2604", 0x6},
{"L2605", 0x8},
{"L2606", 0x8},
{"L2607", 0x8},
{"L2610", 0x6},
{"L2611", 0x6},
{"L2612", 0x6},
{"L2613", 0x8},
{"L2614", 0x6},
{"VOYAGEUR", 0x6},
{"L2701", 0xD},
{"L2702", 0xD},
{"L2703", 0x6},
{"L2801", 0xD},
{"L2802", 0xD},
{"L2803", 0xD},
{"L2804", 0xD},
{"L2807", 0xD},
{"L2902", 0x8},
{"L2903", 0x8},
{"L3101", 0xA},
{"L3102", 0xA},
{"L3103", 0xA},
{"L3203", 0xF},
{"L3204", 0xF},
{"L3001", 0x7},
{"L3002", 0x7},
{"L3416", 0xC},
{"L3601", 0x5},
{"L3602", 0x5},
{"L3603", 0x5},
{"L3607", 0x5},
{"L3701", 0x8},
{"L3702", 0x8},
{"L3703", 0x8},
{"L4001", 0xD},
{"L4002", 0xD},
{"L4103", 0xF},
{"L4106", 0xF},
{"CRUGHON1", 0xC},
{"L4203", 0xC},
{"L4301", 0xC},
{"L4302", 0xC},
{"L4303", 0xC},
{"FUTUR2", 0x6},
{"L4601", 0xE},
{"L4603", 0x1},
{"L4106", 0xF},
{"L4801", 0xD},
{"L4802", 0xD},
{"FIN01", 0xB},
{"FIN02", 0xB},
{"FIN03", 0xB},
{"FIN", 0x9},
};
void convertMask(byte *dest, const byte *source, int16 width, int16 height);
void convert8BBP(byte *dest, const byte *source, int16 width, int16 height);
void convert8BBP2(byte *dest, byte *source, int16 width, int16 height);
AnimData::AnimData() : _width(0), _height(0), _bpp(0), _var1(0), _data(NULL),
_mask(NULL), _fileIdx(-1), _frameIdx(-1), _realWidth(0), _size(0) {
memset(_name, 0, sizeof(_name));
}
/*! \brief Copy constructor
*/
AnimData::AnimData(const AnimData &src) : _width(src._width),
_height(src._height), _bpp(src._bpp), _var1(src._var1),
_data(NULL), _mask(NULL), _fileIdx(src._fileIdx),
_frameIdx(src._frameIdx), _realWidth(src._realWidth), _size(src._size) {
if (src._data) {
_data = new byte[_size];
assert(_data);
memcpy(_data, src._data, _size*sizeof(byte));
}
if(src._mask) {
_mask = new byte[_size];
assert(_mask);
memcpy(_mask, src._mask, _size*sizeof(byte));
}
memset(_name, 0, sizeof(_name));
strcpy(_name, src._name);
}
/*! \brief Destructor
*/
AnimData::~AnimData() {
clear();
}
/*! \brief Assingment operator
*/
AnimData &AnimData::operator=(const AnimData &src) {
AnimData tmp = src;
byte *ptr;
_width = tmp._width;
_height = tmp._height;
_bpp = tmp._bpp;
_var1 = tmp._var1;
ptr = _data;
_data = tmp._data;
tmp._data = ptr;
ptr = _mask;
_mask = tmp._mask;
tmp._mask = ptr;
_fileIdx = tmp._fileIdx;
_frameIdx = tmp._frameIdx;
memset(_name, 0, sizeof(_name));
strcpy(_name, tmp._name);
_realWidth = tmp._realWidth;
_size = tmp._size;
return *this;
}
byte AnimData::getColor(int x, int y) {
assert(_data);
assert(x >= 0 && x < _realWidth && y >= 0 && y <= _height);
assert(x + y * _realWidth < _size);
return _data[x + y * _realWidth];
}
/*! \brief Load and decode image frame
* \param d Encoded image data
* \param type Encoding type
* \param w Image width
* \param h Image height
* \param file Data file index in bundle
* \param frame Image frame index
* \param n Part name
* \param transparent Transparent color (for ANIM_MASKSPRITE)
*/
void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file,
int16 frame, const char *n, byte transparent) {
assert(d);
if (_data) {
clear();
}
_width = w * 2;
_height = h;
_var1 = _width >> 3;
_data = NULL;
_mask = NULL;
_fileIdx = file;
_frameIdx = frame;
memset(_name, 0, sizeof(_name));
strcpy(_name, n);
_realWidth = w;
switch (type) {
case ANIM_RAW:
_width = w;
_var1 = w >> 3;
_bpp = 4;
_size = w * h;
_data = new byte[_size];
assert(_data);
memcpy(_data, d, _size*sizeof(byte));
break;
case ANIM_MASK:
_bpp = 1;
_size = w * h * 8;
_data = new byte[_size];
_realWidth = w * 8;
assert(_data);
convertMask(_data, d, w, h);
break;
case ANIM_SPRITE:
_bpp = 4;
_size = w * h * 2;
_data = new byte[_size];
_realWidth = w * 2;
assert(_data);
gfxConvertSpriteToRaw(_data, d, w, h);
break;
case ANIM_MASKSPRITE:
_bpp = 4;
_size = w * h * 2;
_data = new byte[_size];
_mask = new byte[_size];
_realWidth = w * 2;
assert(_data && _mask);
gfxConvertSpriteToRaw(_data, d, w, h);
generateMask(_data, _mask, _size, transparent);
break;
case ANIM_PALSPRITE:
_bpp = 5;
_size = w * h * 2;
_data = new byte[_size];
_realWidth = w * 2;
assert(_data);
convert8BBP(_data, d, w, h);
break;
case ANIM_FULLSPRITE:
_bpp = 8;
_var1 = _width >> 4;
_size = w * h;
_data = new byte[_size];
assert(_data);
convert8BBP2(_data, d, w, h);
break;
default:
error("AnimData::load: unknown image type");
}
}
/*! \brief Reset image
*/
void AnimData::clear() {
delete[] _data;
delete[] _mask;
_width = 0;
_height = 0;
_bpp = 0;
_var1 = 0;
_data = NULL;
_mask = NULL;
_fileIdx = -1;
_frameIdx = -1;
memset(_name, 0, sizeof(_name));
_size = 0;
}
/*! \brief Write image identifiers to savefile
* \param fHandle Savefile open for writing
*/
void AnimData::save(Common::OutSaveFile &fHandle) const {
fHandle.writeUint16BE(_width);
fHandle.writeUint16BE(_var1);
fHandle.writeUint16BE(_bpp);
fHandle.writeUint16BE(_height);
fHandle.writeUint32BE(_data != NULL); // _data
fHandle.writeUint32BE(_mask != NULL); // _mask
fHandle.writeUint16BE(_fileIdx);
fHandle.writeUint16BE(_frameIdx);
fHandle.write(_name, sizeof(_name));
}
/*! \brief Clear part of animDataTable
* \param startIdx First image frame to be cleared
* \param numIdx Number of image frames to be cleared
*/
void freeAnimDataRange(byte startIdx, byte numIdx) {
for (byte i = 0; i < numIdx; i++) {
animDataTable[startIdx + i].clear();
}
}
/*! \brief Clear whole animDataTable
*/
void freeAnimDataTable() {
freeAnimDataRange(0, NUM_MAX_ANIMDATA);
}
/*! \brief Find transparent color index for image
* \brief animName Image file name
*/
static byte getAnimTransparentColor(const char *animName) {
char name[15];
removeExtention(name, animName);
for (int i = 0; i < ARRAYSIZE(transparencyData); i++) {
if (!strcmp(name, transparencyData[i].name)) {
return transparencyData[i].color;
}
}
return 0;
}
/*! \brief Generate mask for image
* \param[in] sprite Image data
* \param[out] mask Image mask
* \param size Image data length
* \param transparency Transparent color index
*/
void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency) {
for (uint16 i = 0; i < size; i++) {
if (*(sprite++) != transparency) {
*(mask++) = 0;
} else {
*(mask++) = 1;
}
}
}
/*! \brief Decode 1bpp mask
* \param[out] dest Decoded mask
* \param[in] source Encoded mask
* \param width Mask width
* \param height Mask height
*/
void convertMask(byte *dest, const byte *source, int16 width, int16 height) {
int16 i, j;
byte maskEntry;
for (i = 0; i < width * height; i++) {
maskEntry = *(source++);
for (j = 0; j < 8; j++) {
*(dest++) = (maskEntry & 0x80) ? 0 : 1;
maskEntry <<= 1;
}
}
}
/*! \brief Decode 4bpp sprite
* \param[out] dest Decoded image
* \param[in] source Encoded image
* \param width Image width
* \param height Image height
*/
void convert4BBP(byte *dest, const byte *source, int16 width, int16 height) {
byte maskEntry;
for (int16 i = 0; i < width * height; i++) {
maskEntry = *(source++);
*(dest++) = (maskEntry & 0xF0) >> 4;
*(dest++) = (maskEntry & 0xF);
}
}
/*! \brief Read image header
* \param[out] animHeader Image header reference
* \param readS Input stream open for reading
*/
void loadAnimHeader(AnimHeaderStruct &animHeader, Common::MemoryReadStream readS) {
animHeader.field_0 = readS.readByte();
animHeader.field_1 = readS.readByte();
animHeader.field_2 = readS.readByte();
animHeader.field_3 = readS.readByte();
animHeader.frameWidth = readS.readUint16BE();
animHeader.frameHeight = readS.readUint16BE();
animHeader.field_8 = readS.readByte();
animHeader.field_9 = readS.readByte();
animHeader.field_A = readS.readByte();
animHeader.field_B = readS.readByte();
animHeader.field_C = readS.readByte();
animHeader.field_D = readS.readByte();
animHeader.numFrames = readS.readUint16BE();
animHeader.field_10 = readS.readByte();
animHeader.field_11 = readS.readByte();
animHeader.field_12 = readS.readByte();
animHeader.field_13 = readS.readByte();
animHeader.field_14 = readS.readUint16BE();
}
/*! \brief Find next empty space animDataTable
* \param start First index to check
*/
int emptyAnimSpace(int start = 0) {
for (; start < NUM_MAX_ANIMDATA; start++) {
if (!animDataTable[start].data()) {
return start;
}
}
return -1;
}
/*! \brief Load SPL data into animDataTable
* \param resourceName SPL filename
* \param idx Target index in animDataTable (-1 if any empty space will do)
* \return The number of the animDataTable entry after the loaded SPL data (-1 if error)
*/
int loadSpl(const char *resourceName, int16 idx) {
int16 foundFileIdx = findFileInBundle(resourceName);
int entry;
if (foundFileIdx < 0) {
return -1;
}
byte *dataPtr = readBundleFile(foundFileIdx);
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
animDataTable[entry].load(dataPtr, ANIM_RAW, partBuffer[foundFileIdx].unpackedSize, 1, foundFileIdx, 0, currentPartName);
free(dataPtr);
return entry + 1;
}
/*! \brief Load 1bpp mask
* \param resourceName Mask filename
* \param idx Target index in animDataTable (-1 if any empty space will do)
* \return The number of the animDataTable entry after the loaded mask (-1 if error)
*/
int loadMsk(const char *resourceName, int16 idx) {
int16 foundFileIdx = findFileInBundle(resourceName);
if (foundFileIdx < 0) {
return -1;
}
int entry = 0;
byte *dataPtr = readBundleFile(foundFileIdx);
byte *ptr;
AnimHeaderStruct animHeader;
Common::MemoryReadStream readS(dataPtr, 0x16);
loadAnimHeader(animHeader, readS);
ptr = dataPtr + 0x16;
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
for (int16 i = 0; i < animHeader.numFrames; i++, entry++) {
animDataTable[entry].load(ptr, ANIM_MASK, animHeader.frameWidth, animHeader.frameHeight, foundFileIdx, i, currentPartName);
ptr += animHeader.frameWidth * animHeader.frameHeight;
}
free(dataPtr);
return entry;
}
/*! \brief Load animation
* \param resourceName Animation filename
* \param idx Target index in animDataTable (-1 if any empty space will do)
* \return The number of the animDataTable entry after the loaded animation (-1 if error)
*/
int loadAni(const char *resourceName, int16 idx) {
int16 foundFileIdx = findFileInBundle(resourceName);
if (foundFileIdx < 0) {
return -1;
}
int entry = 0;
byte *dataPtr = readBundleFile(foundFileIdx);
byte *ptr;
byte transparentColor;
AnimHeaderStruct animHeader;
Common::MemoryReadStream readS(dataPtr, 0x16);
loadAnimHeader(animHeader, readS);
ptr = dataPtr + 0x16;
transparentColor = getAnimTransparentColor(resourceName);
// TODO: Merge this special case hack into getAnimTransparentColor somehow.
// HACK: Versions of TITRE.ANI with height 37 use color 0xF for transparency.
// Versions of TITRE.ANI with height 57 use color 0x0 for transparency.
// Fixes bug #2057619: FW: Glitches in title display of demo (regression).
if (scumm_stricmp(resourceName, "TITRE.ANI") == 0 && animHeader.frameHeight == 37) {
transparentColor = 0xF;
}
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
for (int16 i = 0; i < animHeader.numFrames; i++, entry++) {
// special case transparency handling
if (!strcmp(resourceName, "L2202.ANI")) {
transparentColor = i < 2 ? 0 : 7;
} else if (!strcmp(resourceName, "L4601.ANI")) {
transparentColor = i < 1 ? 0xE : 0;
}
animDataTable[entry].load(ptr, ANIM_MASKSPRITE, animHeader.frameWidth, animHeader.frameHeight, foundFileIdx, i, currentPartName, transparentColor);
ptr += animHeader.frameWidth * animHeader.frameHeight;
}
free(dataPtr);
return entry;
}
/*! \brief Decode 16 color image with palette
* \param[out] dest Decoded image
* \param[in] source Encoded image
* \param width Image width
* \param height Image height
*/
void convert8BBP(byte *dest, const byte *source, int16 width, int16 height) {
const byte *table = source;
byte color;
source += 16;
for (uint16 i = 0; i < width * height; i++) {
color = *(source++);
*(dest++) = table[color >> 4];
*(dest++) = table[color & 0xF];
}
}
/*! \brief Decode 8bit image
* \param[out] dest Decoded image
* \param[in] source Encoded image
* \param width Image width
* \param height Image height
* \attention Data in source are destroyed during decoding
*/
void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) {
uint16 i, j;
int k, m;
byte color;
for (j = 0; j < (width * height) / 16; j++) {
// m = 0: even bits, m = 1: odd bits
for (m = 0; m <= 1; m++) {
for (i = 0; i < 8; i++) {
color = 0;
for (k = 14 + m; k >= 0; k -= 2) {
color |= ((*(source + k) & 0x080) >> 7);
*(source + k) <<= 1;
if (k > 0 + m)
color <<= 1;
} // end k
*(dest++) = color;
} // end i
} // end m
source += 0x10;
} // end j
}
/*! \brief Load image set
* \param resourceName Image set filename
* \param idx Target index in animDataTable (-1 if any empty space will do)
* \return The number of the animDataTable entry after the loaded image set (-1 if error)
*/
int loadSet(const char *resourceName, int16 idx) {
AnimHeader2Struct header2;
uint16 numSpriteInAnim;
int16 foundFileIdx = findFileInBundle(resourceName);
int16 entry;
byte *ptr, *startOfDataPtr, *dataPtr, *origDataPtr;
int type;
if (foundFileIdx < 0) {
return -1;
}
origDataPtr = dataPtr = readBundleFile(foundFileIdx);
assert(!memcmp(dataPtr, "SET", 3));
ptr = dataPtr + 4;
numSpriteInAnim = READ_BE_UINT16(ptr);
ptr += 2;
startOfDataPtr = ptr + numSpriteInAnim * 0x10;
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
for (int16 i = 0; i < numSpriteInAnim; i++, entry++) {
Common::MemoryReadStream readS(ptr, 0x10);
header2.field_0 = readS.readUint32BE();
header2.width = readS.readUint16BE();
header2.height = readS.readUint16BE();
header2.type = readS.readUint16BE();
header2.field_A = readS.readUint16BE();
header2.field_C = readS.readUint16BE();
header2.field_E = readS.readUint16BE();
ptr += 0x10;
dataPtr = startOfDataPtr + header2.field_0;
if (header2.type == 1) {
type = ANIM_MASK;
} else if (header2.type == 4) {
type = ANIM_SPRITE;
} else if (header2.type == 5) {
type = ANIM_PALSPRITE;
} else {
type = ANIM_FULLSPRITE;
}
animDataTable[entry].load(dataPtr, type, header2.width, header2.height, foundFileIdx, i, currentPartName);
}
free(origDataPtr);
return entry;
}
/*! \brief Load SEQ data into animDataTable
* \param resourceName SEQ data filename
* \param idx Target index in animDataTable (-1 if any empty space will do)
* \return The number of the animDataTable entry after the loaded SEQ data (-1 if error)
*/
int loadSeq(const char *resourceName, int16 idx) {
int16 foundFileIdx = findFileInBundle(resourceName);
if (foundFileIdx < 0) {
return -1;
}
byte *dataPtr = readBundleFile(foundFileIdx);
int entry = idx < 0 ? emptyAnimSpace() : idx;
animDataTable[entry].load(dataPtr+0x16, ANIM_RAW, partBuffer[foundFileIdx].unpackedSize-0x16, 1, foundFileIdx, 0, currentPartName);
free(dataPtr);
return entry + 1;
}
/*! \brief Load a resource into animDataTable
* \param resourceName Resource's filename
* \param idx Target index in animDataTable (-1 if any empty space will do)
* \return The number of the animDataTable entry after the loaded resource (-1 if error)
* \todo Implement loading of all resource types
*/
int loadResource(const char *resourceName, int16 idx) {
int result = -1; // Return an error by default
if (strstr(resourceName, ".SPL")) {
result = loadSpl(resourceName, idx);
} else if (strstr(resourceName, ".MSK")) {
result = loadMsk(resourceName, idx);
} else if (strstr(resourceName, ".ANI")) {
result = loadAni(resourceName, idx);
} else if (strstr(resourceName, ".ANM")) {
result = loadAni(resourceName, idx);
} else if (strstr(resourceName, ".SET")) {
result = loadSet(resourceName, idx);
} else if (strstr(resourceName, ".SEQ")) {
result = loadSeq(resourceName, idx);
} else if (strstr(resourceName, ".H32")) {
warning("loadResource: Ignoring file '%s' (Load at %d)", resourceName, idx);
} else if (strstr(resourceName, ".AMI")) {
warning("loadResource: Ignoring file '%s' (Load at %d)", resourceName, idx);
} else if (strstr(resourceName, "ECHEC")) { // Echec (French) means failure
exitEngine = 1;
} else {
error("loadResource: Cannot determine type for '%s'", resourceName);
}
return result;
}
/*! \brief Load animDataTable from save
* \param fHandle Savefile open for reading
* \param saveGameFormat The used savegame format
* \todo Add Operation Stealth savefile support
*
* Unlike the old code, this one actually rebuilds the table one frame
* at a time.
*/
void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat) {
int16 currentAnim, foundFileIdx, frame;
char *animName, part[256], name[10];
uint16 width, height, bpp, var1;
strcpy(part, currentPartName);
// We only support these variations of the savegame format at the moment.
assert(saveGameFormat == ANIMSIZE_23 || saveGameFormat == ANIMSIZE_30_PTRS_INTACT);
const int entrySize = ((saveGameFormat == ANIMSIZE_23) ? 23 : 30);
const int fileStartPos = fHandle.pos();
currentAnim = 0;
while (currentAnim < NUM_MAX_ANIMDATA) {
// Seek to the start of the current animation's entry
fHandle.seek(fileStartPos + currentAnim * entrySize);
// Read in the current animation entry
width = fHandle.readUint16BE();
var1 = fHandle.readUint16BE();
bpp = fHandle.readUint16BE();
height = fHandle.readUint16BE();
bool validPtr = false;
// Handle variables only present in animation entries of size 30
if (entrySize == 30) {
validPtr = (fHandle.readUint32BE() != 0); // Read data pointer
fHandle.readUint32BE(); // Discard mask pointer
}
foundFileIdx = fHandle.readSint16BE();
frame = fHandle.readSint16BE();
fHandle.read(name, 10);
// Handle variables only present in animation entries of size 23
if (entrySize == 23) {
validPtr = (fHandle.readByte() != 0);
}
// Don't try to load invalid entries.
if (foundFileIdx < 0 || !validPtr) {
currentAnim++; // Jump over the invalid entry
continue;
}
// Alright, the animation entry looks to be valid so let's start handling it...
if (strcmp(currentPartName, name)) {
closePart();
loadPart(name);
}
animName = partBuffer[foundFileIdx].partName;
loadRelatedPalette(animName); // Is this for Future Wars only?
const int16 prevAnim = currentAnim;
currentAnim = loadResource(animName, currentAnim);
assert(currentAnim > prevAnim); // Make sure we advance forward
}
loadPart(part);
// Make sure we jump over all the animation entries
fHandle.seek(fileStartPos + NUM_MAX_ANIMDATA * entrySize);
}
} // End of namespace Cine
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