aboutsummaryrefslogtreecommitdiff
path: root/engines/cine/anim.cpp
blob: 6edc714da7e622225b910380cac67495040e4768 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*! \file
 * \todo Make resource manager class and make load* functions its members
 */

#include "common/endian.h"
#include "common/stream.h"

#include "cine/cine.h"
#include "cine/anim.h"
#include "cine/gfx.h"
#include "cine/pal.h"
#include "cine/part.h"
#include "cine/various.h"

namespace Cine {

struct AnimHeader2Struct {
	uint32 field_0;
	uint16 width;
	uint16 height;
	uint16 type;
	uint16 field_A;
	uint16 field_C;
	uint16 field_E;
};

AnimData animDataTable[NUM_MAX_ANIMDATA];

static const AnimDataEntry transparencyData[] = {
	{"ALPHA", 0xF},
	{"TITRE2", 0xF},
	{"ET", 0xC},
	{"L311", 0x3},
	{"L405", 0x1},
	{"L515", 0xC},
	{"L009", 0xE},
	{"L010", 0xE},
	{"FUTUR", 0x6},
	{"PAYSAN3", 0xB},
	{"L801", 0xC},
	{"L802", 0xC},
	{"L803", 0xC},
	{"L901", 0xD},
	{"L902", 0x8},
	{"L903", 0xD},
	{"L904", 0xD},
	{"L905", 0xD},
	{"L906", 0xD},
	{"L907", 0xD},
	{"LA03", 0x4},
	{"MOINE", 0xB},
	{"L908", 0x8},
	{"L909", 0x8},
	{"L807", 0xC},
	{"L808", 0xC},
	{"LA01", 0xB},
	{"L1201", 0xC},
	{"L1202", 0xC},
	{"L1203", 0xC},
	{"L1210", 0x5},
	{"L1211", 0xC},
	{"L1214", 0xC},
	{"L1215", 0xC},
	{"L1216", 0xC},
	{"L1217", 0xC},
	{"L1218", 0xC},
	{"L1219", 0xC},
	{"L1220", 0xC},
	{"SEIGNEUR", 0x6},
	{"PERE0", 0xD},
	{"L1302", 0x4},
	{"L1303", 0x4},
	{"L1304", 0x4},
	{"L1401", 0xF},
	{"L1402", 0xF},
	{"L1501", 0x8},
	{"L1503", 0x8},
	{"L1504", 0x4},
	{"L1505", 0x8},
	{"L1506", 0x8},
	{"L1601", 0xB},
	{"L1602", 0xB},
	{"L1603", 0xB},
	{"L1604", 0x4},
	{"L1605", 0x4},
	{"L1701", 0x4},
	{"L1702", 0x4},
	{"L1801", 0x6},
	{"L1904", 0x8},
	{"L2002", 0x8},
	{"L2003", 0x8},
	{"L2101", 0x4},
	{"L2102", 0x4},
	{"L2201", 0x7},
	{"L2202", 0x7},
	{"L2203", 0xE},
	{"L2305", 0x9},
	{"L2306", 0x9},
	{"GARDE1", 0x7},
	{"L2402", 0x7},
	{"L2407", 0x7},
	{"L2408", 0x7},
	{"GARDE2", 0x6},
	{"L2601", 0x6},
	{"L2602", 0x6},
	{"L2603", 0x6},
	{"L2604", 0x6},
	{"L2605", 0x8},
	{"L2606", 0x8},
	{"L2607", 0x8},
	{"L2610", 0x6},
	{"L2611", 0x6},
	{"L2612", 0x6},
	{"L2613", 0x8},
	{"L2614", 0x6},
	{"VOYAGEUR", 0x6},
	{"L2701", 0xD},
	{"L2702", 0xD},
	{"L2703", 0x6},
	{"L2801", 0xD},
	{"L2802", 0xD},
	{"L2803", 0xD},
	{"L2804", 0xD},
	{"L2807", 0xD},
	{"L2902", 0x8},
	{"L2903", 0x8},
	{"L3101", 0xA},
	{"L3102", 0xA},
	{"L3103", 0xA},
	{"L3203", 0xF},
	{"L3204", 0xF},
	{"L3001", 0x7},
	{"L3002", 0x7},
	{"L3416", 0xC},
	{"L3601", 0x5},
	{"L3602", 0x5},
	{"L3603", 0x5},
	{"L3607", 0x5},
	{"L3701", 0x8},
	{"L3702", 0x8},
	{"L3703", 0x8},
	{"L4001", 0xD},
	{"L4002", 0xD},
	{"L4103", 0xF},
	{"L4106", 0xF},
	{"CRUGHON1", 0xC},
	{"L4203", 0xC},
	{"L4301", 0xC},
	{"L4302", 0xC},
	{"L4303", 0xC},
	{"FUTUR2", 0x6},
	{"L4601", 0xE},
	{"L4603", 0x1},
	{"L4106", 0xF},
	{"L4801", 0xD},
	{"L4802", 0xD},
	{"FIN01", 0xB},
	{"FIN02", 0xB},
	{"FIN03", 0xB},
	{"FIN", 0x9},
};

void convertMask(byte *dest, const byte *source, int16 width, int16 height);
void convert8BBP(byte *dest, const byte *source, int16 width, int16 height);
void convert8BBP2(byte *dest, byte *source, int16 width, int16 height);

AnimData::AnimData() : _width(0), _height(0), _bpp(0), _var1(0), _data(NULL),
	_mask(NULL), _fileIdx(-1), _frameIdx(-1), _realWidth(0), _size(0) {

	memset(_name, 0, sizeof(_name));
}

/*! \brief Copy constructor
 */
AnimData::AnimData(const AnimData &src) : _width(src._width),
	_height(src._height), _bpp(src._bpp), _var1(src._var1),
	_data(NULL), _mask(NULL), _fileIdx(src._fileIdx),
	_frameIdx(src._frameIdx), _realWidth(src._realWidth), _size(src._size) {

	if (src._data) {
		_data = new byte[_size];
		assert(_data);
		memcpy(_data, src._data, _size*sizeof(byte));
	}

	if(src._mask) {
		_mask = new byte[_size];
		assert(_mask);
		memcpy(_mask, src._mask, _size*sizeof(byte));
	}

	memset(_name, 0, sizeof(_name));
	strcpy(_name, src._name);
}

/*! \brief Destructor
 */
AnimData::~AnimData() {
	clear();
}

/*! \brief Assingment operator
 */
AnimData &AnimData::operator=(const AnimData &src) {
	AnimData tmp = src;
	byte *ptr;

	_width = tmp._width;
	_height = tmp._height;
	_bpp = tmp._bpp;
	_var1 = tmp._var1;

	ptr = _data;
	_data = tmp._data;
	tmp._data = ptr;

	ptr = _mask;
	_mask = tmp._mask;
	tmp._mask = ptr;

	_fileIdx = tmp._fileIdx;
	_frameIdx = tmp._frameIdx;
	memset(_name, 0, sizeof(_name));
	strcpy(_name, tmp._name);
	_realWidth = tmp._realWidth;
	_size = tmp._size;

	return *this;
}

byte AnimData::getColor(int x, int y) {
	assert(_data);
	assert(x >= 0 && x < _realWidth && y >= 0 && y <= _height);
	assert(x + y * _realWidth < _size);

	return _data[x + y * _realWidth];
}

/*! \brief Load and decode image frame
 * \param d Encoded image data
 * \param type Encoding type
 * \param w Image width
 * \param h Image height
 * \param file Data file index in bundle
 * \param frame Image frame index
 * \param n Part name
 * \param transparent Transparent color (for ANIM_MASKSPRITE)
 */
void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file,
	int16 frame, const char *n, byte transparent) {

	assert(d);

	if (_data) {
		clear();
	}

	_width = w * 2;
	_height = h;
	_var1 = _width >> 3;
	_data = NULL;
	_mask = NULL;
	_fileIdx = file;
	_frameIdx = frame;
	memset(_name, 0, sizeof(_name));
	strcpy(_name, n);
	_realWidth = w;

	switch (type) {
	case ANIM_RAW:
		_width = w;
		_var1 = w >> 3;
		_bpp = 4;
		_size = w * h;
		_data = new byte[_size];
		assert(_data);
		memcpy(_data, d, _size*sizeof(byte));
		break;

	case ANIM_MASK:
		_bpp = 1;
		_size = w * h * 8;
		_data = new byte[_size];
		_realWidth = w * 8;
		assert(_data);
		convertMask(_data, d, w, h);
		break;

	case ANIM_SPRITE:
		_bpp = 4;
		_size = w * h * 2;
		_data = new byte[_size];
		_realWidth = w * 2;
		assert(_data);
		gfxConvertSpriteToRaw(_data, d, w, h);
		break;

	case ANIM_MASKSPRITE:
		_bpp = 4;
		_size = w * h * 2;
		_data = new byte[_size];
		_mask = new byte[_size];
		_realWidth = w * 2;
		assert(_data && _mask);
		gfxConvertSpriteToRaw(_data, d, w, h);
		generateMask(_data, _mask, _size, transparent);
		break;

	case ANIM_PALSPRITE:
		_bpp = 5;
		_size = w * h * 2;
		_data = new byte[_size];
		_realWidth = w * 2;
		assert(_data);
		convert8BBP(_data, d, w, h);
		break;

	case ANIM_FULLSPRITE:
		_bpp = 8;
		_var1 = _width >> 4;
		_size = w * h;
		_data = new byte[_size];
		assert(_data);
		convert8BBP2(_data, d, w, h);
		break;

	default:
		error("AnimData::load: unknown image type");
	}
}

/*! \brief Reset image
 */
void AnimData::clear() {
	delete[] _data;
	delete[] _mask;

	_width = 0;
	_height = 0;
	_bpp = 0;
	_var1 = 0;
	_data = NULL;
	_mask = NULL;
	_fileIdx = -1;
	_frameIdx = -1;
	memset(_name, 0, sizeof(_name));
	_size = 0;
}

/*! \brief Write image identifiers to savefile
 * \param fHandle Savefile open for writing
 */
void AnimData::save(Common::OutSaveFile &fHandle) const {
	fHandle.writeUint16BE(_width);
	fHandle.writeUint16BE(_var1);
	fHandle.writeUint16BE(_bpp);
	fHandle.writeUint16BE(_height);
	fHandle.writeUint32BE(_data != NULL); // _data
	fHandle.writeUint32BE(_mask != NULL); // _mask
	fHandle.writeUint16BE(_fileIdx);
	fHandle.writeUint16BE(_frameIdx);
	fHandle.write(_name, sizeof(_name));
}

/*! \brief Clear part of animDataTable
 * \param startIdx First image frame to be cleared
 * \param numIdx Number of image frames to be cleared
 */
void freeAnimDataRange(byte startIdx, byte numIdx) {
	for (byte i = 0; i < numIdx; i++) {
		animDataTable[startIdx + i].clear();
	}
}

/*! \brief Clear whole animDataTable
 */
void freeAnimDataTable() {
	freeAnimDataRange(0, NUM_MAX_ANIMDATA);
}

/*! \brief Find transparent color index for image
 * \brief animName Image file name
 */
static byte getAnimTransparentColor(const char *animName) {
	char name[15];

	removeExtention(name, animName);

	for (int i = 0; i < ARRAYSIZE(transparencyData); i++) {
		if (!strcmp(name, transparencyData[i].name)) {
			return transparencyData[i].color;
		}
	}
	return 0;
}

/*! \brief Generate mask for image
 * \param[in] sprite Image data
 * \param[out] mask Image mask
 * \param size Image data length
 * \param transparency Transparent color index
 */
void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency) {
	for (uint16 i = 0; i < size; i++) {
		if (*(sprite++) != transparency) {
			*(mask++) = 0;
		} else {
			*(mask++) = 1;
		}
	}
}

/*! \brief Decode 1bpp mask
 * \param[out] dest Decoded mask
 * \param[in] source Encoded mask
 * \param width Mask width
 * \param height Mask height
 */
void convertMask(byte *dest, const byte *source, int16 width, int16 height) {
	int16 i, j;
	byte maskEntry;

	for (i = 0; i < width * height; i++) {
		maskEntry = *(source++);
		for (j = 0; j < 8; j++) {
			*(dest++) = (maskEntry & 0x80) ? 0 : 1;
			maskEntry <<= 1;
		}
	}
}

/*! \brief Decode 4bpp sprite
 * \param[out] dest Decoded image
 * \param[in] source Encoded image
 * \param width Image width
 * \param height Image height
 */
void convert4BBP(byte *dest, const byte *source, int16 width, int16 height) {
	byte maskEntry;

	for (int16 i = 0; i < width * height; i++) {
		maskEntry = *(source++);
		*(dest++) = (maskEntry & 0xF0) >> 4;
		*(dest++) = (maskEntry & 0xF);
	}
}

/*! \brief Read image header
 * \param[out] animHeader Image header reference
 * \param readS Input stream open for reading
 */
void loadAnimHeader(AnimHeaderStruct &animHeader, Common::MemoryReadStream readS) {
	animHeader.field_0 = readS.readByte();
	animHeader.field_1 = readS.readByte();
	animHeader.field_2 = readS.readByte();
	animHeader.field_3 = readS.readByte();
	animHeader.frameWidth = readS.readUint16BE();
	animHeader.frameHeight = readS.readUint16BE();
	animHeader.field_8 = readS.readByte();
	animHeader.field_9 = readS.readByte();
	animHeader.field_A = readS.readByte();
	animHeader.field_B = readS.readByte();
	animHeader.field_C = readS.readByte();
	animHeader.field_D = readS.readByte();
	animHeader.numFrames = readS.readUint16BE();
	animHeader.field_10 = readS.readByte();
	animHeader.field_11 = readS.readByte();
	animHeader.field_12 = readS.readByte();
	animHeader.field_13 = readS.readByte();
	animHeader.field_14 = readS.readUint16BE();
}

/*! \brief Find next empty space animDataTable
 * \param start First index to check
 */
int emptyAnimSpace(int start = 0) {
	for (; start < NUM_MAX_ANIMDATA; start++) {
		if (!animDataTable[start].data()) {
			return start;
		}
	}

	return -1;
}

/*! \brief Load SPL data into animDataTable
 * \param resourceName SPL filename
 * \param idx Target index in animDataTable
 */
void loadSpl(const char *resourceName, int16 idx) {
	int16 foundFileIdx = findFileInBundle(resourceName);
	int entry;

	if (foundFileIdx < 0) {
		return;
	}

	byte *dataPtr = readBundleFile(foundFileIdx);

	entry = idx < 0 ? emptyAnimSpace() : idx;
	assert(entry >= 0);
	animDataTable[entry].load(dataPtr, ANIM_RAW, partBuffer[foundFileIdx].unpackedSize, 1, foundFileIdx, 0, currentPartName);

	free(dataPtr);
}

/*! \brief Load 1bpp mask
 * \param resourceName Mask filename
 */
void loadMsk(const char *resourceName) {
	int16 foundFileIdx = findFileInBundle(resourceName);
	int entry = 0;
	byte *dataPtr = readBundleFile(foundFileIdx);
	byte *ptr;
	AnimHeaderStruct animHeader;

	Common::MemoryReadStream readS(dataPtr, 0x16);
	loadAnimHeader(animHeader, readS);
	ptr = dataPtr + 0x16;

	for (int16 i = 0; i < animHeader.numFrames; i++, entry++) {
		entry = emptyAnimSpace(entry);
		assert(entry >= 0);
		animDataTable[entry].load(ptr, ANIM_MASK, animHeader.frameWidth, animHeader.frameHeight, foundFileIdx, i, currentPartName);
		ptr += animHeader.frameWidth * animHeader.frameHeight;
	}

	free(dataPtr);
}

/*! \brief Load animation
 * \param resourceName Animation filename
 */
void loadAni(const char *resourceName) {
	int16 foundFileIdx = findFileInBundle(resourceName);
	int entry = 0;
	byte *dataPtr = readBundleFile(foundFileIdx);
	byte *ptr;
	byte transparentColor;
	AnimHeaderStruct animHeader;

	Common::MemoryReadStream readS(dataPtr, 0x16);
	loadAnimHeader(animHeader, readS);
	ptr = dataPtr + 0x16;

	transparentColor = getAnimTransparentColor(resourceName);

	for (int16 i = 0; i < animHeader.numFrames; i++, entry++) {
		entry = emptyAnimSpace(entry);
		assert(entry >= 0);

		// special case transparency handling
		if (!strcmp(resourceName, "L2202.ANI")) {
			transparentColor = i < 2 ? 0 : 7;
		} else if (!strcmp(resourceName, "L4601.ANI")) {
			transparentColor = i < 1 ? 0xE : 0;
		}

		animDataTable[entry].load(ptr, ANIM_MASKSPRITE, animHeader.frameWidth, animHeader.frameHeight, foundFileIdx, i, currentPartName, transparentColor);
		ptr += animHeader.frameWidth * animHeader.frameHeight;
	}

	free(dataPtr);
}

/*! \brief Decode 16 color image with palette
 * \param[out] dest Decoded image
 * \param[in] source Encoded image
 * \param width Image width
 * \param height Image height
 */
void convert8BBP(byte *dest, const byte *source, int16 width, int16 height) {
	const byte *table = source;
	byte color;

	source += 16;

	for (uint16 i = 0; i < width * height; i++) {
		color = *(source++);

		*(dest++) = table[color >> 4];
		*(dest++) = table[color & 0xF];
	}
}

/*! \brief Decode 8bit image
 * \param[out] dest Decoded image
 * \param[in] source Encoded image
 * \param width Image width
 * \param height Image height
 * \attention Data in source are destroyed during decoding
 */
void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) {
	uint16 i, j;
	int k, m;
	byte color;

	for (j = 0; j < (width * height) / 16; j++) {
		// m = 0: even bits, m = 1: odd bits
		for (m = 0; m <= 1; m++) {
			for (i = 0; i < 8; i++) {
				color = 0;
				for (k = 14 + m; k >= 0; k -= 2) {
					color |= ((*(source + k) & 0x080) >> 7);
					*(source + k) <<= 1;
					if (k > 0 + m)
						color <<= 1;
				}	// end k
				*(dest++) = color;
			}	// end i
		}	// end m

		source += 0x10;
	}	// end j
}

/*! \brief Load image set
 * \param resourceName Image set filename
 * \param idx Target index in animDataTable
 */
void loadSet(const char *resourceName, int16 idx) {
	AnimHeader2Struct header2;
	uint16 numSpriteInAnim;
	int16 foundFileIdx = findFileInBundle(resourceName);
	int16 entry = idx >= 0 ? idx : 0;
	byte *ptr, *startOfDataPtr, *dataPtr, *origDataPtr;
	int type;

	origDataPtr = dataPtr = readBundleFile(foundFileIdx);
	assert(!memcmp(dataPtr, "SET", 3));
	ptr = dataPtr + 4;

	numSpriteInAnim = READ_BE_UINT16(ptr);
	ptr += 2;

	startOfDataPtr = ptr + numSpriteInAnim * 0x10;

	for (int16 i = 0; i < numSpriteInAnim; i++, entry++) {
		Common::MemoryReadStream readS(ptr, 0x10);

		header2.field_0 = readS.readUint32BE();
		header2.width = readS.readUint16BE();
		header2.height = readS.readUint16BE();
		header2.type = readS.readUint16BE();
		header2.field_A = readS.readUint16BE();
		header2.field_C = readS.readUint16BE();
		header2.field_E = readS.readUint16BE();

		ptr += 0x10;

		entry = idx < 0 ? emptyAnimSpace(entry) : idx + i;
		assert(entry >= 0);

		dataPtr = startOfDataPtr + header2.field_0;

		if (header2.type == 1) {
			type = ANIM_MASK;
		} else if (header2.type == 4) {
			type = ANIM_SPRITE;
		} else if (header2.type == 5) {
			type = ANIM_PALSPRITE;
		} else {
			type = ANIM_FULLSPRITE;
		}

		animDataTable[entry].load(dataPtr, type, header2.width, header2.height, foundFileIdx, i, currentPartName);
	}

	free(origDataPtr);
}

/*! \brief Load SEQ data into animDataTable
 * \param resourceName SEQ data filename
 * \param idx Target index in animDataTable
 */
void loadSeq(const char *resourceName, int16 idx) {
	int16 foundFileIdx = findFileInBundle(resourceName);
	byte *dataPtr = readBundleFile(foundFileIdx);
	int entry = idx < 0 ? emptyAnimSpace() : idx;

	animDataTable[entry].load(dataPtr+0x16, ANIM_RAW, partBuffer[foundFileIdx].unpackedSize-0x16, 1, foundFileIdx, 0, currentPartName);
	free(dataPtr);
}

void loadResource(const char *resourceName) {
	/* byte isMask = 0; */
	/* byte isSpl = 0; */

	if (strstr(resourceName, ".SPL")) {
		loadSpl(resourceName, -1);
		return;
	} else if (strstr(resourceName, ".MSK")) {
		loadMsk(resourceName);
		return;
	} else if (strstr(resourceName, ".ANI")) {
		loadAni(resourceName);
		return;
	} else if (strstr(resourceName, ".ANM")) {
		loadAni(resourceName);
		return;
	} else if (strstr(resourceName, ".SET")) {
		loadSet(resourceName, -1);
		return;
	} else if (strstr(resourceName, ".SEQ")) {
		loadSeq(resourceName, -1);
		return;
	} else if (strstr(resourceName, "ECHEC")) {
		exitEngine = 1;
		return;
	}

	error("loadResource: Cannot determine type for '%s'", resourceName);
}

/*! \todo There seems to be some additional resource file that is not loaded
 */
void loadAbs(const char *resourceName, uint16 idx) {
	/* byte isMask = 0; */
	/* byte isSpl = 0; */

	if (strstr(resourceName, ".SET")) {
		loadSet(resourceName, idx);
		return;
	} else if (strstr(resourceName, ".H32")) {
		warning("Ignoring file %s (load at %d)", resourceName, idx);
		return;
	} else if (strstr(resourceName, ".SEQ")) {
		loadSeq(resourceName, idx);
		return;
	} else if (strstr(resourceName, ".SPL")) {
		loadSpl(resourceName, idx);
		return;
	} else if (strstr(resourceName, ".AMI")) {
		warning("Ignoring file %s (load at %d)", resourceName, idx);
		return;
	} else if (strstr(resourceName, ".ANI")) {
		warning("Ignoring file %s (load at %d)", resourceName, idx);
		return;
	}

	error("loadAbs: Cannot determine type for '%s'", resourceName);
}

/*! \brief Load animDataTable from save
 * \param fHandle Savefile open for reading
 * \param broken Broken/correct file format switch
 * \todo Add Operation Stealth savefile support
 *
 * Unlike the old code, this one actually rebuilds the table one frame
 * at a time.
 */
void loadResourcesFromSave(Common::InSaveFile &fHandle, bool broken) {
	int16 currentAnim, foundFileIdx;
	int8 isMask = 0, isSpl = 0;
	byte *dataPtr, *ptr;
	char *animName, part[256];
	byte transparentColor = 0;
	AnimData *currentPtr;
	AnimHeaderStruct animHeader;

	uint16 width, height, bpp, var1;
	int16  frame;
	char name[10];
	int type;

	strcpy(part, currentPartName);

	for (currentAnim = 0; currentAnim < NUM_MAX_ANIMDATA; currentAnim++) {
		currentPtr = &animDataTable[currentAnim];

		width = fHandle.readUint16BE();
		var1 = fHandle.readUint16BE();
		bpp = fHandle.readUint16BE();
		height = fHandle.readUint16BE();

		if (!broken) {
			if (!fHandle.readUint32BE()) {
				fHandle.skip(18);
				continue;
			}
			fHandle.readUint32BE();
		}

		foundFileIdx = fHandle.readSint16BE();
		frame = fHandle.readSint16BE();
		fHandle.read(name, 10);

		if (foundFileIdx < 0 || (broken && !fHandle.readByte())) {
			continue;
		}

		if (strcmp(currentPartName, name)) {
			closePart();
			loadPart(name);
		}

		animName = partBuffer[foundFileIdx].partName;
		ptr = dataPtr = readBundleFile(foundFileIdx);

		isSpl  = (strstr(animName, ".SPL")) ? 1 : 0;
		isMask = (strstr(animName, ".MSK")) ? 1 : 0;

		if (isSpl) {
			width = (uint16) partBuffer[foundFileIdx].unpackedSize;
			height = 1;
			frame = 0;
			type = ANIM_RAW;
		} else {
			Common::MemoryReadStream readS(ptr, 0x16);
			loadAnimHeader(animHeader, readS);
			ptr += 0x16;

			width = animHeader.frameWidth;
			height = animHeader.frameHeight;

			if (isMask) {
				type = ANIM_MASK;
			} else {
				type = ANIM_MASKSPRITE;

				loadRelatedPalette(animName);
				transparentColor = getAnimTransparentColor(animName);

				// special case transparency handling
				if (!strcmp(animName, "L2202.ANI")) {
					transparentColor = (frame < 2) ? 0 : 7;
				} else if (!strcmp(animName, "L4601.ANI")) {
					transparentColor = (frame < 1) ? 0xE : 0;
				}
			}
		}

		ptr += frame * width * height;
		currentPtr->load(ptr, type, width, height, foundFileIdx, frame, name, transparentColor);
		free(dataPtr);
	}

	loadPart(part);
}

} // End of namespace Cine