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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_ANIM_H
#define CINE_ANIM_H
namespace Cine {
struct animHeaderStruct {
byte field_0;
byte field_1;
byte field_2;
byte field_3;
uint16 frameWidth;
uint16 frameHeight;
byte field_8;
byte field_9;
byte field_A;
byte field_B;
byte field_C;
byte field_D;
uint16 numFrames;
byte field_10;
byte field_11;
byte field_12;
byte field_13;
uint16 field_14;
};
struct animDataEntry {
char name[9];
byte color;
};
extern animDataEntry animData[];
void freeAnimDataTable(void);
void freeAnimDataRange(byte startIdx, byte numIdx);
void loadResource(const char *animName);
void loadAbs(const char *resourceName, uint16 idx);
void loadResourcesFromSave();
} // End of namespace Cine
#endif
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