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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cine/bg_list.h"
#include "cine/gfx.h"
#include "cine/object.h"
#include "cine/part.h"
namespace Cine {
void createVar9Element(int16 objIdx, int16 param);
void addSpriteFilledToBGList(int16 idx) {
int16 x;
int16 y;
int16 width;
int16 height;
x = objectTable[idx].x;
y = objectTable[idx].y;
width = animDataTable[objectTable[idx].frame].width;
height = animDataTable[objectTable[idx].frame].height;
if (animDataTable[objectTable[idx].frame].ptr1) {
gfxFillSprite(animDataTable[objectTable[idx].frame].ptr1, width / 2, height, page2Raw, x, y);
}
createVar9Element(idx, 1);
}
} // End of namespace Cine
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