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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CINE_BGLIST_H
#define CINE_BGLIST_H
#include "common/scummsys.h"
#include "common/list.h"
namespace Cine {
struct BGIncrust {
byte *unkPtr;
int16 objIdx;
int16 param;
int16 x;
int16 y;
int16 frame;
int16 part;
};
extern uint32 var8;
void addToBGList(int16 objIdx);
void addSpriteFilledToBGList(int16 idx);
void createBgIncrustListElement(int16 objIdx, int16 param);
void resetBgIncrustList();
void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle);
} // End of namespace Cine
#endif
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