aboutsummaryrefslogtreecommitdiff
path: root/engines/cine/cine.h
blob: eef54bb73746f308b3d0306a0f639840cc83804a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef CINE_H
#define CINE_H

#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/file.h"
#include "common/util.h"

#include "engines/engine.h"

#include "cine/texte.h"
#include "cine/rel.h"
#include "cine/script.h"
#include "cine/part.h"
#include "cine/prc.h"
#include "cine/msg.h"
#include "cine/bg.h"
#include "cine/pal.h"
#include "cine/gfx.h"
#include "cine/anim.h"

//#define DUMP_SCRIPTS

namespace Cine {

enum CineGameType {
	GType_FW = 1,
	GType_OS
};

enum CineGameFeatures {
	GF_CD =   1 << 0,
	GF_DEMO = 1 << 1,
	GF_ALT_FONT = 1 << 2
};

struct CINEGameDescription;

class CineEngine : public Engine {

protected:
	int init();
	int go();
	void shutdown();
	
	bool initGame();

public:
	CineEngine(OSystem *syst);
	virtual ~CineEngine();

	int getGameType() const;
	uint32 getFeatures() const;
	Common::Language getLanguage() const;
	Common::Platform getPlatform() const;

	bool loadSaveDirectory(void);
	void makeSystemMenu(void);

	const CINEGameDescription *_gameDescription;
	Common::File _partFileHandle;

private:
	void initialize(void);
	bool makeLoad(char *saveName);
	void mainLoop(int bootScriptIdx);

	bool _preLoad;
};

extern CineEngine *g_cine;

#define BOOT_PRC_NAME "AUTO00.PRC"

enum {
	VAR_MOUSE_X_MODE = 253,
	VAR_MOUSE_X_POS = 249,
	VAR_MOUSE_Y_MODE = 251,
	VAR_MOUSE_Y_POS = 250
};

enum {
	MOUSE_CURSOR_NORMAL = 0,
	MOUSE_CURSOR_DISK,
	MOUSE_CURSOR_CROSS
};

enum {
	kCineDebugScript = 1 << 0
};

enum {
	kCmpEQ = (1 << 0),
	kCmpGT = (1 << 1),
	kCmpLT = (1 << 2)
};


extern Common::SaveFileManager *g_saveFileMan; // TEMP

} // End of namespace Cine

#endif