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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_H
#define CINE_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/engine.h"
#include "base/gameDetector.h"
namespace Cine {
enum CineGameId {
GID_FW = 1,
GID_OS
};
class CineEngine : public ::Engine {
int _gameId;
void errorString(const char *buf_input, char *buf_output);
protected:
int init(GameDetector & detector);
int go();
void shutdown();
const char *_dataPath;
const char *_savePath;
public:
CineEngine(GameDetector *detector, OSystem *syst);
virtual ~CineEngine();
int getGameId() {
return _gameId;
}
};
}
extern char *savePath;
#define ASSERT_PTR assert
#define ASSERT assert
#pragma pack(1)
#define BOOT_PRC_NAME "AUTO00.PRC"
#include "cine/font.h"
#include "cine/various.h"
#include "cine/flip_support.h"
#include "cine/texte.h"
#include "cine/object.h"
#include "cine/rel.h"
#include "cine/script.h"
#include "cine/part.h"
#include "cine/prc.h"
#include "cine/main_loop.h"
#include "cine/resource.h"
#include "cine/msg.h"
#include "cine/bg.h"
#include "cine/pal.h"
#include "cine/gfx.h"
#include "cine/anim.h"
#include "cine/auto00.h"
#include "cine/unpack.h"
#include "cine/bg_list.h"
#include "cine/sfx_player.h"
#include "cine/sound_driver.h"
extern AdlibMusic *g_cine_adlib;
#endif
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