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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cine/console.h"
#include "cine/cine.h"
namespace Cine {
bool labyrinthCheat;
CineConsole::CineConsole(CineEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("labyrinthCheat", WRAP_METHOD(CineConsole, Cmd_LabyrinthCheat));
labyrinthCheat = false;
}
CineConsole::~CineConsole() {
}
// Activate Cheat during Scene 6 Labyrinth chased by Guards in Otto's Mansion
// This puzzle is hard, especially without save/load so this will aid playtesting.
bool CineConsole::Cmd_LabyrinthCheat(int argc, const char **argv) {
labyrinthCheat = true;
return true;
}
} // End of namespace Cine
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