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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "cine/msg.h"
#include "cine/various.h"
namespace Cine {
Common::StringList messageTable;
void loadMsg(char *pMsgName) {
int i, count, len;
byte *ptr, *dataPtr;
const char *messagePtr;
checkDataDisk(-1);
messageTable.clear();
ptr = dataPtr = readBundleFile(findFileInBundle(pMsgName));
setMouseCursor(MOUSE_CURSOR_DISK);
count = READ_BE_UINT16(ptr);
ptr += 2;
messagePtr = (const char*)(ptr + 2 * count);
for (i = 0; i < count; i++) {
len = READ_BE_UINT16(ptr);
ptr += 2;
messageTable.push_back(messagePtr);
messagePtr += len;
}
free(dataPtr);
}
} // End of namespace Cine
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