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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef CINE_PAL_H
#define CINE_PAL_H

#include "graphics/pixelformat.h"

namespace Cine {

/*! \brief Low resolution (9-bit) color format used in Cine's 16-color modes. */
static const Graphics::PixelFormat kLowPalFormat  = {2, 5, 5, 5, 8, 8, 4,  0, 0};

/*! \brief High resolution (24-bit) color format used in Cine's 256-color modes. */
static const Graphics::PixelFormat kHighPalFormat = {3, 0, 0, 0, 8, 0, 8, 16, 0};

/*! \brief The color format used by OSystem's setPalette-function. */
static const Graphics::PixelFormat kSystemPalFormat = {4, 0, 0, 0, 8, 0, 8, 16, 0};

/*! \brief Endian types. Used at least by Palette class's load and save functions.
 * TODO: Move somewhere more general as this is definitely not Cine-engine specific
 *
 * NOTE: It seems LITTLE_ENDIAN and/or BIG_ENDIAN were defined already on some platforms so
 * therefore renamed the enumerations to something not clashing by giving them "CINE_"-prefixes.
 */
enum EndianType {
	CINE_NATIVE_ENDIAN,
	CINE_LITTLE_ENDIAN,
	CINE_BIG_ENDIAN
};

struct PalEntry {
	char name[10];
	byte pal1[16];
	byte pal2[16];
};

extern Common::Array<PalEntry> palArray;

void loadPal(const char *fileName);

void loadRelatedPalette(const char *fileName);

void palRotate(uint16 *pal, byte a, byte b, byte c);
void palRotate(byte *pal, byte a, byte b, byte c);
uint16 transformColor(uint16 baseColor, int r, int g, int b);
void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int stopColor, int r, int g, int b);
void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b);

// This class might be used for handling Cine-engine's palettes in the future. WIP!
// TODO: Document
// TODO: Make use of
// TODO: Test
class Palette {
private:
	struct Color {
		uint8 r, g, b;
	};

public:
	/*! \brief Load palette from buffer with given color format, endianness and number of colors.
	 * \param buf Input buffer
	 * \param size Input buffer size in bytes
	 * \param format Input color format
	 * \param numColors Number of colors to load
	 * \param endian The endianness of the colors in the input buffer
	 */
	Palette &load(const byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian);

	/*! \brief Save the whole palette to buffer in original color format using defined endianness.
	 * \param buf Output buffer
	 * \param size Output buffer size in bytes
	 * \param endian The endian type to use
	 */
	byte *save(byte *buf, const uint size, const EndianType endian) const;

	/*! \brief Save the whole palette to buffer in given color format using defined endianness.
	 * \param buf Output buffer
	 * \param size Output buffer size in bytes
	 * \param format Output color format
	 * \param endian The endian type to use
	 */
	byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const EndianType endian) const;

	/*! \brief Save (partial) palette to buffer in given color format using defined endianness.
	 * \param buf Output buffer
	 * \param size Output buffer size in bytes
	 * \param format Output color format
	 * \param numColors Number of colors to save
	 * \param endian The endian type to use
	 * \param firstIndex Starting color index (from which onwards to save the colors)
	 */
	byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian, const byte firstIndex = 0) const;

	Palette &rotateRight(byte firstIndex, byte lastIndex);
	Palette &saturatedAddColor(Palette& output, byte firstIndex, byte lastIndex, signed r, signed g, signed b);
	Palette &saturatedAddNormalizedGray(Palette& output, byte firstIndex, byte lastIndex, double normalizedGray);
	uint colorCount() const;

	Palette &fillWithBlack();

	/*! \brief The original endian type in which this palette was loaded.
	 * \note This will always return either CINE_BIG_ENDIAN or CINE_LITTLE_ENDIAN (So no CINE_NATIVE_ENDIAN).
	 */
	EndianType endianType() const;

	/*! \brief The original color format in which this palette was loaded. */
	Graphics::PixelFormat colorFormat() const;

private:
	void setColorFormat(const Graphics::PixelFormat format);
	void setEndianType(const EndianType endian);
	Cine::Palette::Color saturatedAddColor(Cine::Palette::Color baseColor, signed r, signed g, signed b) const;

private:
	// The used source format, its endianness etc.
	Graphics::PixelFormat _format;
	uint _rBits, _gBits, _bBits;
	uint _rMax, _gMax, _bMax;
	bool _bigEndian;

	Common::Array<Color> _colors;
};

} // End of namespace Cine

#endif