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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_PAL_H
#define CINE_PAL_H
#include "graphics/pixelformat.h"
namespace Cine {
/*! \brief Low resolution (9-bit) color format used in Cine's 16-color modes. */
static const Graphics::PixelFormat kLowPalFormat = {2, 5, 5, 5, 8, 8, 4, 0, 0};
/*! \brief High resolution (24-bit) color format used in Cine's 256-color modes. */
static const Graphics::PixelFormat kHighPalFormat = {3, 0, 0, 0, 8, 0, 8, 16, 0};
/*! \brief The color format used by OSystem's setPalette-function. */
static const Graphics::PixelFormat kSystemPalFormat = {4, 0, 0, 0, 8, 0, 8, 16, 0};
/*! \brief Endian types. Used at least by Palette class's load and save functions.
* TODO: Move somewhere more general as this is definitely not Cine-engine specific
*
* NOTE: It seems LITTLE_ENDIAN and/or BIG_ENDIAN were defined already on some platforms so
* therefore renamed the enumerations to something not clashing by giving them "CINE_"-prefixes.
*/
enum EndianType {
CINE_NATIVE_ENDIAN,
CINE_LITTLE_ENDIAN,
CINE_BIG_ENDIAN
};
struct PalEntry {
char name[10];
byte pal1[16];
byte pal2[16];
};
extern Common::Array<PalEntry> palArray;
void loadPal(const char *fileName);
void loadRelatedPalette(const char *fileName);
void palRotate(uint16 *pal, byte a, byte b, byte c);
void palRotate(byte *pal, byte a, byte b, byte c);
uint16 transformColor(uint16 baseColor, int r, int g, int b);
void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int stopColor, int r, int g, int b);
void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b);
// This class might be used for handling Cine-engine's palettes in the future. WIP!
// TODO: Document
// TODO: Make use of
// TODO: Test
class Palette {
private:
struct Color {
uint8 r, g, b;
};
public:
/*! \brief Load palette from buffer with given color format, endianness and number of colors.
* \param buf Input buffer
* \param size Input buffer size in bytes
* \param format Input color format
* \param numColors Number of colors to load
* \param endian The endianness of the colors in the input buffer
*/
Palette &load(const byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian);
/*! \brief Save the whole palette to buffer in original color format using defined endianness.
* \param buf Output buffer
* \param size Output buffer size in bytes
* \param endian The endian type to use
*/
byte *save(byte *buf, const uint size, const EndianType endian) const;
/*! \brief Save the whole palette to buffer in given color format using defined endianness.
* \param buf Output buffer
* \param size Output buffer size in bytes
* \param format Output color format
* \param endian The endian type to use
*/
byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const EndianType endian) const;
/*! \brief Save (partial) palette to buffer in given color format using defined endianness.
* \param buf Output buffer
* \param size Output buffer size in bytes
* \param format Output color format
* \param numColors Number of colors to save
* \param endian The endian type to use
* \param firstIndex Starting color index (from which onwards to save the colors)
*/
byte *save(byte *buf, const uint size, const Graphics::PixelFormat format, const uint numColors, const EndianType endian, const byte firstIndex = 0) const;
Palette &rotateRight(byte firstIndex, byte lastIndex);
Palette &saturatedAddColor(Palette& output, byte firstIndex, byte lastIndex, signed r, signed g, signed b);
uint colorCount() const;
/*! \brief The original endian type in which this palette was loaded.
* \note This will always return either CINE_BIG_ENDIAN or CINE_LITTLE_ENDIAN (So no CINE_NATIVE_ENDIAN).
*/
EndianType endianType() const;
/*! \brief The original color format in which this palette was loaded. */
Graphics::PixelFormat colorFormat() const;
private:
void setColorFormat(const Graphics::PixelFormat format);
void setEndianType(const EndianType endian);
Cine::Palette::Color saturatedAddColor(Cine::Palette::Color baseColor, signed r, signed g, signed b) const;
private:
// The used source format, its endianness etc.
Graphics::PixelFormat _format;
uint _rBits, _gBits, _bBits;
uint _rMax, _gMax, _bMax;
bool _bigEndian;
Common::Array<Color> _colors;
};
} // End of namespace Cine
#endif
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