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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CINE_PART_H
#define CINE_PART_H
namespace Cine {
struct PartBuffer {
char partName[14];
uint32 offset;
uint32 packedSize;
uint32 unpackedSize;
};
#define NUM_MAX_PARTDATA 255
void loadPart(const char *partName);
void closePart();
int16 findFileInBundle(const char *fileName);
void readFromPart(int16 idx, byte *dataPtr, uint32 maxSize);
byte *readBundleFile(int16 foundFileIdx, uint32 *size = NULL);
byte *readBundleSoundFile(const char *entryName, uint32 *size = 0);
byte *readFile(const char *filename, bool crypted = false);
void checkDataDisk(int16 param);
void dumpBundle(const char *filename);
} // End of namespace Cine
#endif
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