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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cine/cine.h"
#include "common/file.h"
#include "cine/various.h"
namespace Cine {
byte *textDataPtr;
byte textTable[256][2][16 * 8];
void generateMask(byte *sprite, byte *mask, uint16 size, byte transparency);
void loadTextData(const char *pFileName, byte *pDestinationBuffer) {
Common::File pFileHandle;
uint16 entrySize;
uint16 numEntry;
uint16 i;
byte *tempBuffer;
uint16 dataSize;
assert(pFileName);
assert(pDestinationBuffer);
pFileHandle.open(pFileName);
assert(pFileHandle.isOpen());
entrySize = pFileHandle.readUint16BE();
numEntry = pFileHandle.readUint16BE();
dataSize = numEntry * entrySize;
pFileHandle.read(pDestinationBuffer, numEntry * entrySize);
tempBuffer = pDestinationBuffer;
if (g_cine->getGameType() == Cine::GType_FW) {
dataSize = dataSize / 0x4E;
loadRelatedPalette(pFileName);
for (i = 0; i < 0x4E; i++) {
gfxConvertSpriteToRaw(textTable[i][0], tempBuffer, 16, 8);
generateMask(textTable[i][0], textTable[i][1], 16 * 8, 0);
tempBuffer += dataSize;
}
} else {
for (i = 0; i < 90; i++) {
gfxConvertSpriteToRaw(textTable[i][0], tempBuffer, 8, 8);
generateMask(textTable[i][0], textTable[i][1], 8 * 8, 0);
tempBuffer += 0x40;
}
}
pFileHandle.close();
}
} // End of namespace Cine
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