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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "common/random.h"
#include "common/fs.h"
#include "common/keyboard.h"
#include "common/substream.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
#include "graphics/pixelformat.h"
#include "graphics/wincursor.h"
#include "engines/util.h"
#include "engines/advancedDetector.h"
#include "audio/audiostream.h"
#include "composer/composer.h"
#include "composer/graphics.h"
#include "composer/resource.h"
namespace Composer {
ComposerEngine::ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_rnd = new Common::RandomSource("composer");
_audioStream = NULL;
}
ComposerEngine::~ComposerEngine() {
DebugMan.clearAllDebugChannels();
stopPipes();
for (Common::List<OldScript *>::iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++)
delete *i;
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++)
delete *i;
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
delete i->_archive;
for (Common::List<Sprite>::iterator i = _sprites.begin(); i != _sprites.end(); i++)
i->_surface.free();
delete _rnd;
}
Common::Error ComposerEngine::run() {
Common::Event event;
_vars.resize(1000);
for (uint i = 0; i < _vars.size(); i++)
_vars[i] = 0;
_queuedScripts.resize(10);
for (uint i = 0; i < _queuedScripts.size(); i++) {
_queuedScripts[i]._count = 0;
_queuedScripts[i]._scriptId = 0;
}
_mouseVisible = true;
_mouseEnabled = false;
_mouseSpriteId = 0;
_lastButton = NULL;
_directoriesToStrip = 1;
if (!_bookIni.loadFromFile("book.ini")) {
_directoriesToStrip = 0;
if (!_bookIni.loadFromFile("programs/book.ini")) {
// mac version?
if (!_bookIni.loadFromFile("Darby the Dragon.ini"))
if (!_bookIni.loadFromFile("Gregory.ini"))
error("failed to find book.ini");
}
}
uint width = 640;
if (_bookIni.hasKey("Width", "Common"))
width = atoi(getStringFromConfig("Common", "Width").c_str());
uint height = 480;
if (_bookIni.hasKey("Height", "Common"))
height = atoi(getStringFromConfig("Common", "Height").c_str());
initGraphics(width, height, true);
_surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
_needsUpdate = true;
Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(),
cursor->getHotspotY(), cursor->getKeyColor());
CursorMan.replaceCursorPalette(cursor->getPalette(), cursor->getPaletteStartIndex(), cursor->getPaletteCount());
loadLibrary(0);
_currentTime = 0;
_lastTime = 0;
uint fps = atoi(getStringFromConfig("Common", "FPS").c_str());
uint frameTime = 1000 / fps;
uint32 lastDrawTime = 0;
while (!shouldQuit()) {
for (uint i = 0; i < _pendingPageChanges.size(); i++) {
if (_pendingPageChanges[i]._remove)
unloadLibrary(_pendingPageChanges[i]._pageId);
else
loadLibrary(_pendingPageChanges[i]._pageId);
lastDrawTime = _system->getMillis();
}
_pendingPageChanges.clear();
uint32 thisTime = _system->getMillis();
// maintain our own internal timing, since otherwise we get
// confused when starved of CPU (for example when the user
// is dragging the scummvm window around)
if (thisTime > _lastTime + frameTime)
_currentTime += frameTime;
else
_currentTime += thisTime - _lastTime;
_lastTime = thisTime;
for (uint i = 0; i < _queuedScripts.size(); i++) {
QueuedScript &script = _queuedScripts[i];
if (!script._count)
continue;
if (script._baseTime + script._duration > _currentTime)
continue;
if (script._count != 0xffffffff)
script._count--;
script._baseTime = _currentTime;
runScript(script._scriptId, i, 0, 0);
}
if (lastDrawTime + frameTime <= thisTime) {
// catch up if we're more than 2 frames behind
if (lastDrawTime + (frameTime * 2) <= thisTime)
lastDrawTime = thisTime;
else
lastDrawTime += frameTime;
redraw();
tickOldScripts();
processAnimFrame();
} else if (_needsUpdate) {
redraw();
}
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
onMouseDown(event.mouse);
break;
case Common::EVENT_LBUTTONUP:
break;
case Common::EVENT_RBUTTONDOWN:
break;
case Common::EVENT_MOUSEMOVE:
onMouseMove(event.mouse);
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
/*if (event.kbd.hasFlags(Common::KBD_CTRL)) {
// Start the debugger
getDebugger()->attach();
getDebugger()->onFrame();
}*/
break;
case Common::KEYCODE_q:
if (event.kbd.hasFlags(Common::KBD_CTRL))
quitGame();
break;
default:
break;
}
onKeyDown(event.kbd.keycode);
break;
default:
break;
}
}
_system->delayMillis(20);
}
return Common::kNoError;
}
void ComposerEngine::onMouseDown(const Common::Point &pos) {
if (!_mouseEnabled || !_mouseVisible)
return;
const Sprite *sprite = getSpriteAtPos(pos);
const Button *button = getButtonFor(sprite, pos);
if (!button)
return;
debug(3, "mouseDown on button id %d", button->_id);
// TODO: other buttons?
uint16 buttonsDown = 1; // MK_LBUTTON
uint16 spriteId = sprite ? sprite->_id : 0;
runScript(button->_scriptId, (getGameType() == GType_ComposerV1) ? 0 : button->_id, buttonsDown, spriteId);
}
void ComposerEngine::onMouseMove(const Common::Point &pos) {
_lastMousePos = pos;
if (!_mouseEnabled || !_mouseVisible)
return;
// TODO: do we need to keep track of this?
uint buttonsDown = 0;
const Sprite *sprite = getSpriteAtPos(pos);
const Button *button = getButtonFor(sprite, pos);
if (_lastButton != button) {
if (_lastButton && _lastButton->_scriptIdRollOff)
runScript(_lastButton->_scriptIdRollOff, (getGameType() == GType_ComposerV1) ? 0 : _lastButton->_id, buttonsDown, 0);
_lastButton = button;
if (_lastButton && _lastButton->_scriptIdRollOn)
runScript(_lastButton->_scriptIdRollOn, (getGameType() == GType_ComposerV1) ? 0 : _lastButton->_id, buttonsDown, 0);
}
if (_mouseSpriteId) {
addSprite(_mouseSpriteId, 0, 0, _lastMousePos - _mouseOffset);
}
_needsUpdate = true;
}
void ComposerEngine::onKeyDown(uint16 keyCode) {
runEvent(kEventKeyDown, keyCode, 0, 0);
runEvent(kEventChar, keyCode, 0, 0);
}
void ComposerEngine::setCursor(uint16 id, const Common::Point &offset) {
_mouseOffset = offset;
if (_mouseSpriteId == id)
return;
if (_mouseSpriteId && _mouseVisible) {
removeSprite(_mouseSpriteId, 0);
}
_mouseSpriteId = id;
if (_mouseSpriteId && _mouseVisible) {
addSprite(_mouseSpriteId, 0, 0, _lastMousePos - _mouseOffset);
}
}
void ComposerEngine::setCursorVisible(bool visible) {
if (visible && !_mouseVisible) {
_mouseVisible = true;
if (_mouseSpriteId)
addSprite(_mouseSpriteId, 0, 0, _lastMousePos - _mouseOffset);
else
CursorMan.showMouse(true);
onMouseMove(_lastMousePos);
} else if (!visible && _mouseVisible) {
_mouseVisible = false;
if (_mouseSpriteId)
removeSprite(_mouseSpriteId, 0);
else
CursorMan.showMouse(false);
}
}
Common::String ComposerEngine::getStringFromConfig(const Common::String §ion, const Common::String &key) {
Common::String value;
if (!_bookIni.getKey(key, section, value))
error("failed to find key '%s' in section '%s' of book config", key.c_str(), section.c_str());
return value;
}
Common::String ComposerEngine::getFilename(const Common::String §ion, uint id) {
Common::String key = Common::String::format("%d", id);
Common::String filename = getStringFromConfig(section, key);
return mangleFilename(filename);
}
Common::String ComposerEngine::mangleFilename(Common::String filename) {
while (filename.size() && (filename[0] == '~' || filename[0] == ':' || filename[0] == '\\'))
filename = filename.c_str() + 1;
uint slashesToStrip = _directoriesToStrip;
while (slashesToStrip--) {
for (uint i = 0; i < filename.size(); i++) {
if (filename[i] != '\\' && filename[i] != ':')
continue;
filename = filename.c_str() + i + 1;
break;
}
}
Common::String outFilename;
for (uint i = 0; i < filename.size(); i++) {
if (filename[i] == '\\' || filename[i] == ':')
outFilename += '/';
else
outFilename += filename[i];
}
return outFilename;
}
void ComposerEngine::loadLibrary(uint id) {
if (getGameType() == GType_ComposerV1 && !_libraries.empty()) {
// kill the previous page, starting with any scripts running on it
for (Common::List<OldScript *>::iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++)
delete *i;
_oldScripts.clear();
Library *library = &_libraries.front();
unloadLibrary(library->_id);
}
Common::String filename;
if (getGameType() == GType_ComposerV1) {
if (!id || _bookGroup.empty())
filename = getStringFromConfig("Common", "StartPage");
else
filename = getStringFromConfig(_bookGroup, Common::String::format("%d", id));
filename = mangleFilename(filename);
_bookGroup.clear();
for (uint i = 0; i < filename.size(); i++) {
if (filename[i] == '\\' || filename[i] == ':')
continue;
for (uint j = 0; j < filename.size(); j++) {
if (filename[j] == '.')
break;
_bookGroup += filename[j];
}
break;
}
} else {
if (!id)
id = atoi(getStringFromConfig("Common", "StartUp").c_str());
filename = getFilename("Libs", id);
}
Library library;
library._id = id;
library._archive = new ComposerArchive();
if (!library._archive->openFile(filename))
error("failed to open '%s'", filename.c_str());
_libraries.push_front(library);
Library &newLib = _libraries.front();
Common::Array<uint16> buttonResources = library._archive->getResourceIDList(ID_BUTN);
for (uint i = 0; i < buttonResources.size(); i++) {
uint16 buttonId = buttonResources[i];
Common::SeekableReadStream *stream = library._archive->getResource(ID_BUTN, buttonId);
Button button(stream, buttonId, getGameType());
bool inserted = false;
for (Common::List<Button>::iterator b = newLib._buttons.begin(); b != newLib._buttons.end(); b++) {
if (button._zorder < b->_zorder)
continue;
newLib._buttons.insert(b, button);
inserted = true;
break;
}
if (!inserted)
newLib._buttons.push_back(button);
}
// add background sprite, if it exists
if (hasResource(ID_BMAP, 1000))
setBackground(1000);
// TODO: better CTBL logic
loadCTBL(1000, 100);
// Run the startup script.
runScript(1000, 0, 0, 0);
_mouseEnabled = true;
onMouseMove(_lastMousePos);
runEvent(kEventLoad, id, 0, 0);
}
void ComposerEngine::unloadLibrary(uint id) {
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++) {
if (i->_id != id)
continue;
for (Common::List<Animation *>::iterator j = _anims.begin(); j != _anims.end(); j++) {
delete *j;
}
_anims.clear();
stopPipes();
for (Common::List<Sprite>::iterator j = _sprites.begin(); j != _sprites.end(); j++) {
j->_surface.free();
}
_sprites.clear();
i->_buttons.clear();
_lastButton = NULL;
_mixer->stopAll();
_audioStream = NULL;
for (uint j = 0; j < _queuedScripts.size(); j++) {
_queuedScripts[j]._count = 0;
_queuedScripts[j]._scriptId = 0;
}
delete i->_archive;
_libraries.erase(i);
runEvent(kEventUnload, id, 0, 0);
return;
}
error("tried to unload library %d, which isn't loaded", id);
}
bool ComposerEngine::hasResource(uint32 tag, uint16 id) {
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
if (i->_archive->hasResource(tag, id))
return true;
return false;
}
Common::SeekableReadStream *ComposerEngine::getResource(uint32 tag, uint16 id) {
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
if (i->_archive->hasResource(tag, id))
return i->_archive->getResource(tag, id);
error("No loaded library contains '%s' %04x", tag2str(tag), id);
}
Button::Button(Common::SeekableReadStream *stream, uint16 id, uint gameType) {
_id = id;
_type = stream->readUint16LE();
_active = (_type & 0x8000) ? true : false;
bool hasRollover = (gameType == GType_ComposerV1) && (_type & 0x4000);
_type &= 0xfff;
debug(9, "button %d: type %d, active %d", id, _type, _active);
uint16 size = 4;
if (gameType == GType_ComposerV1) {
stream->skip(2);
_zorder = 0;
_scriptId = stream->readUint16LE();
_scriptIdRollOn = 0;
_scriptIdRollOff = 0;
} else {
_zorder = stream->readUint16LE();
_scriptId = stream->readUint16LE();
_scriptIdRollOn = stream->readUint16LE();
_scriptIdRollOff = stream->readUint16LE();
stream->skip(4);
size = stream->readUint16LE();
}
switch (_type) {
case kButtonRect:
case kButtonEllipse:
if (size != 4)
error("button %d of type %d had %d points, not 4", id, _type, size);
_rect.left = stream->readSint16LE();
_rect.top = stream->readSint16LE();
_rect.right = stream->readSint16LE();
_rect.bottom = stream->readSint16LE();
break;
case kButtonSprites:
if (gameType == GType_ComposerV1)
error("encountered kButtonSprites in V1 data");
for (uint i = 0; i < size; i++) {
_spriteIds.push_back(stream->readUint16LE());
}
break;
default:
error("unknown button type %d", _type);
}
if (hasRollover) {
_scriptIdRollOn = stream->readUint16LE();
_scriptIdRollOff = stream->readUint16LE();
}
delete stream;
}
bool Button::contains(const Common::Point &pos) const {
switch (_type) {
case kButtonRect:
return _rect.contains(pos);
case kButtonEllipse:
if (!_rect.contains(pos))
return false;
{
int16 a = _rect.width() / 2;
int16 b = _rect.height() / 2;
if (!a || !b)
return false;
Common::Point adjustedPos = pos - Common::Point(_rect.left + a, _rect.top + b);
return ((adjustedPos.x*adjustedPos.x)/(a*a) + (adjustedPos.y*adjustedPos.y)/(b*b) < 1);
}
case kButtonSprites:
return false;
default:
error("internal error (button type %d)", _type);
}
}
const Button *ComposerEngine::getButtonFor(const Sprite *sprite, const Common::Point &pos) {
for (Common::List<Library>::iterator l = _libraries.begin(); l != _libraries.end(); l++) {
for (Common::List<Button>::iterator i = l->_buttons.reverse_begin(); i != l->_buttons.end(); --i) {
if (!i->_active)
continue;
if (i->_spriteIds.empty()) {
if (i->contains(pos))
return &(*i);
continue;
}
if (!sprite)
continue;
for (uint j = 0; j < i->_spriteIds.size(); j++) {
if (i->_spriteIds[j] == sprite->_id)
return &(*i);
}
}
}
return NULL;
}
void ComposerEngine::setButtonActive(uint16 id, bool active) {
for (Common::List<Library>::iterator l = _libraries.begin(); l != _libraries.end(); l++) {
for (Common::List<Button>::iterator i = l->_buttons.begin(); i != l->_buttons.end(); i++) {
if (i->_id != id)
continue;
i->_active = active;
}
}
onMouseMove(_lastMousePos);
}
} // End of namespace Composer
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