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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "composer/composer.h"
namespace Composer {
struct ComposerGameDescription {
ADGameDescription desc;
int gameType;
};
int ComposerEngine::getGameType() const {
return _gameDescription->gameType;
}
const char *ComposerEngine::getGameId() const {
return _gameDescription->desc.gameid;
}
uint32 ComposerEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ComposerEngine::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor composerGames[] = {
{"darby", "Darby the Dragon"},
{"gregory", "Gregory and the Hot Air Balloon"},
{"demo1", "Magic Tales Demo 1"},
{0, 0}
};
namespace Composer {
using Common::GUIO_NONE;
static const ComposerGameDescription gameDescriptions[] = {
{
{
"demo1",
0,
{{"book.ini", 0, "dbc98c566f4ac61b544443524585dccb", -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
GType_ComposerV1
},
{
{
"darby",
0,
{{"install.inf", 0, "e83cc20ee18a2e138da1aadfc640dff2", -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
GType_ComposerV2
},
{
{
"gregory",
0,
{{"install.inf", 0, "b7e9d6f7949d412dad0a183375069844", -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
GType_ComposerV2
},
{ AD_TABLE_END_MARKER, 0 }
};
} // End of namespace Composer
using namespace Composer;
class ComposerMetaEngine : public AdvancedMetaEngine {
public:
ComposerMetaEngine() : AdvancedMetaEngine(Composer::gameDescriptions, sizeof(Composer::ComposerGameDescription), composerGames) {}
virtual const char *getName() const {
return "Magic Composer Engine";
}
virtual const char *getOriginalCopyright() const {
return "Animation Magic";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
};
bool ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Composer::ComposerGameDescription *gd = (const Composer::ComposerGameDescription *)desc;
if (gd) {
*engine = new Composer::ComposerEngine(syst, gd);
}
return gd != 0;
}
bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Composer::ComposerEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL);
}
#if PLUGIN_ENABLED_DYNAMIC(COMPOSER)
REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
#else
REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
#endif
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