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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2006 The ScummVM project
 *
 * cinE Engine is (C) 2004-2005 by CinE Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef _ACTOR_H_
#define _ACTOR_H_

namespace Cruise {

enum animPhase
{
  ANIM_PHASE_WAIT = 0,
  ANIM_PHASE_STATIC = 1,
  ANIM_PHASE_MOVE = 2,
  ANIM_PHASE_STATIC_END = 3,
  ANIM_PHASE_END = 4
};

typedef enum animPhase animPhase;

struct actorStruct {
	struct actorStruct* next;
	struct actorStruct* prev;

	int16 idx;
	int16 type;
	int16 overlayNumber;
	int16 x_dest;
	int16 y_dest;
	int16 x;
	int16 y;
	int16 startDirection;
	int16 nextDirection;
	int16 endDirection;
	int16 stepX;
	int16 stepY;
	int16 pathId;
	animPhase phase;
	int16 counter;
	int16 poly;
	int16 flag;
	int16 start;
	int16 freeze;
};

typedef struct actorStruct actorStruct;

int16 mainProc13(int overlayIdx, int param1, actorStruct* pStartEntry, int param2);
actorStruct* findActor(int overlayIdx, int param1, actorStruct* pStartEntry, int param2);
void processAnimation(void);
void getPixel(int x, int y);
} // End of namespace Cruise

#endif