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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRUISE_BACKGROUNDINCRUST_H
#define CRUISE_BACKGROUNDINCRUST_H
namespace Cruise {
struct backgroundIncrustStruct {
struct backgroundIncrustStruct *next;
struct backgroundIncrustStruct *prev;
uint16 objectIdx;
int16 type;
uint16 overlayIdx;
int16 X;
int16 Y;
uint16 frame;
uint16 scale;
uint16 backgroundIdx;
uint16 scriptNumber;
uint16 scriptOverlayIdx;
uint8 *ptr;
int16 saveWidth;
int16 saveHeight;
uint16 saveSize;
int16 savedX;
int16 savedY;
char name[13];
uint16 spriteId;
};
extern backgroundIncrustStruct backgroundIncrustHead;
void resetBackgroundIncrustList(backgroundIncrustStruct * pHead);
backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx, int16 param2, backgroundIncrustStruct * pHead, int16 scriptNumber, int16 scriptOverlay, int16 backgroundIdx, int16 param4);
void regenerateBackgroundIncrust(backgroundIncrustStruct * pHead);
void freeBackgroundIncrustList(backgroundIncrustStruct * pHead);
void removeBackgroundIncrust(int overlay, int idx, backgroundIncrustStruct * pHead);
void unmergeBackgroundIncrust(backgroundIncrustStruct * pHead, int ovl, int idx);
} // End of namespace Cruise
#endif
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