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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef _CELL_H_
#define _CELL_H_
#include "common/stdafx.h"
#include "common/scummsys.h"
namespace Cruise {
struct gfxEntryStruct;
struct cellStruct
{
struct cellStruct* next;
struct cellStruct* prev;
int16 idx;
int16 type;
int16 overlay ;
int16 field_A ;
int16 field_C ;
int16 spriteIdx ;
int16 field_10;
int16 backgroundPlane;
int16 freeze;
int16 field_16;
int16 field_18;
int16 field_1A;
int16 followObjectOverlayIdx;
int16 followObjectIdx;
int16 field_20;
int16 field_22;
int16 nextAnimDelay;
int16 animStep;
int16 field_28;
int16 field_2A;
int16 field_2C;
int16 currentAnimDelay;
int16 field_30;
gfxEntryStruct* gfxPtr;
};
extern cellStruct cellHead;
void resetPtr(cellStruct* ptr);
void loadSavegameDataSub2(FILE * f);
cellStruct* addCell(int16 overlayIdx,int16 param2,cellStruct* pHead,int16 scriptType,int16 scriptNumber,int16 scriptOverlay, int16 param3, int16 param4);
}
#endif
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