aboutsummaryrefslogtreecommitdiff
path: root/engines/cruise/cruise.cpp
blob: 2c5659c4d9ba7a457e505d0108ab7df5e2cbfc7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/events.h"
#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/system.h"

#include "engines/util.h"

#include "graphics/cursorman.h"

#include "cruise/cruise.h"
#include "cruise/font.h"
#include "cruise/gfxModule.h"
#include "cruise/staticres.h"

namespace Cruise {

//SoundDriver *g_soundDriver;
//SfxPlayer *g_sfxPlayer;

CruiseEngine *_vm;

CruiseEngine::CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {

	DebugMan.addDebugChannel(kCruiseDebugScript, "scripts", "Scripts debug level");
	DebugMan.addDebugChannel(kCruiseDebugSound, "sound", "Sound debug level");

	_vm = this;
	_debugger = new Debugger();
	_sound = new PCSound(_mixer, this);

	// Setup mixer
	syncSoundSettings();

	g_eventRec.registerRandomSource(_rnd, "cruise");
}

extern void listMemory();

CruiseEngine::~CruiseEngine() {
	delete _debugger;
	delete _sound;

	freeSystem();

	if (gDebugLevel > 0)
		MemoryList();
}

bool CruiseEngine::hasFeature(EngineFeature f) const {
	return
		(f == kSupportsRTL) ||
		(f == kSupportsLoadingDuringRuntime) ||
		(f == kSupportsSavingDuringRuntime);
}

Common::Error CruiseEngine::run() {
	// Initialize backend
	initGraphics(320, 200, false);

	if (!loadLanguageStrings()) {
		error("Could not setup language data for your version");
		return Common::kUnknownError;	// for compilers that don't support NORETURN
	}

	initialize();

	Cruise::changeCursor(Cruise::CURSOR_NORMAL);
	CursorMan.showMouse(true);

	lastTick = 0;
	lastTickDebug = 0;

	mainLoop();

	deinitialise();

	return Common::kNoError;
}

void CruiseEngine::initialize() {
	PCFadeFlag = 0;
	_gameSpeed = GAME_FRAME_DELAY_1;
	_speedFlag = false;

	/*volVar1 = 0;
	 * fileData1 = 0; */

	/*PAL_fileHandle = -1; */

	// video init stuff

	initSystem();
	gfxModuleData_Init();

	// another bit of video init

	readVolCnf();
	_vm->_polyStruct = NULL;
}

void CruiseEngine::deinitialise() {
	_vm->_polyStructNorm.clear();
	_vm->_polyStructExp.clear();

	// Clear any backgrounds
	for (int i = 0; i < 8; ++i) {
		if (backgroundScreens[i]) {
			MemFree(backgroundScreens[i]);
			backgroundScreens[i] = NULL;
		}
	}
}

bool CruiseEngine::loadLanguageStrings() {
	Common::File f;

	// Give preference to a language file
	if (f.open("DELPHINE.LNG")) {
		char *data = (char *)MemAlloc(f.size());
		f.read(data, f.size());
		char *ptr = data;

		for (int i = 0; i < MAX_LANGUAGE_STRINGS; ++i) {
			// Get the start of the next string
			while (*ptr != '"') ++ptr;
			const char *v = ++ptr;

			// Find the end of the string, and replace the end '"' with a NULL
			while (*ptr != '"') ++ptr;
			*ptr++ = '\0';

			// Add the string to the list
			_langStrings.push_back(v);
		}

		f.close();
		MemFree(data);

	} else {
		// Try and use one of the pre-defined language lists
		const char **p = NULL;
		switch (getLanguage()) {
		case Common::EN_ANY:
			p = englishLanguageStrings;
			break;
		case Common::FR_FRA:
			p = frenchLanguageStrings;
			break;
		case Common::DE_DEU:
			p = germanLanguageStrings;
			break;
		default:
			return false;
		}

		// Load in the located language set
		for (int i = 0; i < 13; ++i, ++p)
			_langStrings.push_back(*p);
	}

	return true;
}

void CruiseEngine::pauseEngine(bool pause) {
	Engine::pauseEngine(pause);

	if (pause) {
		// Draw the 'Paused' message
		drawSolidBox(64, 100, 256, 117, 0);
		drawString(10, 100, langString(ID_PAUSED), gfxModuleData.pPage00, itemColor, 300);
		gfxModuleData_flipScreen();

		_savedCursor = currentCursor;
		changeCursor(CURSOR_NOMOUSE);
	} else {
		processAnimation();
		flipScreen();
		changeCursor(_savedCursor);
	}

	gfxModuleData_addDirtyRect(Common::Rect(64, 100, 256, 117));
}

Common::Error CruiseEngine::loadGameState(int slot) {
	return loadSavegameData(slot);
}

bool CruiseEngine::canLoadGameStateCurrently() {
	return playerMenuEnabled != 0;
}

Common::Error CruiseEngine::saveGameState(int slot, const char *desc) {
	return saveSavegameData(slot, desc);
}

bool CruiseEngine::canSaveGameStateCurrently() {
	return (playerMenuEnabled != 0) && (userEnabled != 0);
}

const char *CruiseEngine::getSavegameFile(int saveGameIdx) {
	static char buffer[20];
	sprintf(buffer, "cruise.s%02d", saveGameIdx);
	return buffer;
}

void CruiseEngine::syncSoundSettings() {
	Engine::syncSoundSettings();

	_sound->syncSounds();
}

} // End of namespace Cruise