1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CRUISE_CRUISE_H
#define CRUISE_CRUISE_H
#include "common/scummsys.h"
#include "common/util.h"
#include "engines/engine.h"
#include "engines/game.h"
#include "cruise/cruise_main.h"
#include "cruise/debugger.h"
#include "cruise/sound.h"
namespace Cruise {
enum CruiseGameType {
GType_CRUISE = 1
};
#define GAME_FRAME_DELAY_1 50
#define GAME_FRAME_DELAY_2 100
#define MAX_LANGUAGE_STRINGS 25
enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7,
ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12};
struct CRUISEGameDescription;
class CruiseEngine: public Engine {
private:
bool _preLoad;
Debugger *_debugger;
MidiDriver *_driver;
MusicPlayer *_music;
SoundPlayer *_sound;
bool _mt32, _adlib;
int _musicVolume;
Common::StringList _langStrings;
CursorType _savedCursor;
uint32 lastTick, lastTickDebug;
int _gameSpeed;
bool _speedFlag;
void initialize(void);
void deinitialise(void);
bool loadLanguageStrings();
bool makeLoad(char *saveName);
void mainLoop();
int processInput(void);
protected:
// Engine APIs
virtual Common::Error run();
void shutdown();
bool initGame();
public:
CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
virtual ~ CruiseEngine();
virtual bool hasFeature(EngineFeature f) const;
int getGameType() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
MusicPlayer &music() { return *_music; }
SoundPlayer &sound() { return *_sound; }
bool mt32() const { return _mt32; }
bool adlib() const { return _adlib; }
virtual GUI::Debugger *getDebugger() { return _debugger; }
virtual void pauseEngine(bool pause);
const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); }
static const char *getSavegameFile(int saveGameIdx);
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const char *desc);
virtual bool canSaveGameStateCurrently();
const CRUISEGameDescription *_gameDescription;
void initAllData(void);
Common::RandomSource _rnd;
};
extern CruiseEngine *_vm;
#define BOOT_PRC_NAME "AUTO00.PRC"
enum {
VAR_MOUSE_X_MODE = 253,
VAR_MOUSE_X_POS = 249,
VAR_MOUSE_Y_MODE = 251,
VAR_MOUSE_Y_POS = 250
};
enum {
MOUSE_CURSOR_NORMAL = 0,
MOUSE_CURSOR_DISK,
MOUSE_CURSOR_CROSS
};
enum {
kCruiseDebugScript = 1 << 0
};
enum {
kCmpEQ = (1 << 0),
kCmpGT = (1 << 1),
kCmpLT = (1 << 2)
};
} // End of namespace Cruise
#endif
|