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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL:https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2007-fsnode/engines/cruise/detection.cpp $
* $Id:detection.cpp 26949 2007-05-26 20:23:24Z david_corrales $
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "cruise/cruise.h"
namespace Cruise {
struct CRUISEGameDescription {
Common::ADGameDescription desc;
int gameType;
uint32 features;
};
int CruiseEngine::getGameType() const { return _gameDescription->gameType; }
uint32 CruiseEngine::getFeatures() const { return _gameDescription->features; }
Common::Language CruiseEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform CruiseEngine::getPlatform() const { return _gameDescription->desc.platform; }
}
static const PlainGameDescriptor cruiseGames[] = {
{"cruise", "Cinematique evo.2 engine game"},
{"cruise", "Cruise for a corpse"},
{0, 0}
};
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
{"cruise", "cruise", Common::kPlatformUnknown},
{0, 0, Common::kPlatformUnknown}
};
namespace Cruise {
static const CRUISEGameDescription gameDescriptions[] = {
{
{
"cruise",
"",
AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"),
Common::FR_FRA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GType_CRUISE,
0,
},
{AD_TABLE_END_MARKER, 0, 0}
};
}
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Cruise::gameDescriptions,
// Size of that superset structure
sizeof(Cruise::CRUISEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
cruiseGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable,
// Name of single gameid (optional)
"cruise",
// List of files for file-based fallback detection (optional)
0,
// Fallback callback
0,
// Flags
Common::kADFlagAugmentPreferredTarget
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(CRUISE, Cruise::CruiseEngine, detectionParams);
REGISTER_PLUGIN(CRUISE, "Cinematique evo 2 engine", "Cruise for a Corpse (C) Delphine Software");
namespace Cruise {
bool CruiseEngine::initGame() {
Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
_gameDescription = (const CRUISEGameDescription *)(encapsulatedDesc.realDesc);
return (_gameDescription != 0);
}
} // End of namespace Cruise
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