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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRUISE_MENU_H
#define CRUISE_MENU_H
namespace Cruise {
struct menuStruct {
const char *stringPtr;
gfxEntryStruct *gfx;
int x;
int y;
int numElements;
menuElementStruct *ptrNextElement;
};
extern menuStruct *menuTable[8];
menuStruct *createMenu(int X, int Y, const char *menuName);
void addSelectableMenuEntry(int var0, int var1, menuStruct * pMenu, int var2,
int color, const char *menuText);
void updateMenuMouse(int mouseX, int mouseY, menuStruct * pMenu);
int processMenu(menuStruct * pMenu);
void freeMenu(menuStruct * pMenu);
int playerMenu(int menuX, int menuY);
} // End of namespace Cruise
#endif
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