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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef CRUISE_OVERLAY_H
#define CRUISE_OVERLAY_H

namespace Cruise {

struct importScriptStruct {
	uint16 var0;
	uint16 var1;
	uint16 type;
	uint16 offset;
	uint16 offsetToName;
};

struct exportEntryStruct {
	uint16 var0;
	uint16 var2;
	uint16 var4;
	uint16 idx;
	uint16 offsetToName;
};

struct ovlData3Struct {
	uint8 *dataPtr;		//0
	short int sizeOfData;	//4
	short int offsetToSubData3;	//6
	short int offsetToImportData;	//8
	short int offsetToSubData2;
	short int offsetToImportName;
	short int offsetToSubData5;
	short int sysKey;
	short int var12;
	short int numImport;
	short int subData2Size;
	short int var18;
	short int var1A;
};

struct stringEntryStruct {
	char *string;
	short int length;
	short int idx;
};

struct linkDataStruct {
	uint16 field_0;
	uint16 field_2;
	uint16 field_4;
	uint16 varIdx;
	uint16 varNameOffset;
	uint16 stringIdx;
	uint16 stringNameOffset;
	uint16 procIdx;
	uint16 procNameOffset;

	int16 field_12;
	int16 field_14;
	int16 field_16;
	int16 field_18;
	int16 field_1A;
	int16 field_1C;
	int16 field_1E;
	int16 field_20;
};

struct importDataStruct {
	uint16 var0;		// 0
	uint16 var1;		// 2
	uint16 linkType;	// 4
	uint16 linkIdx;		// 6
	uint16 nameOffset;
};

#define MULTIPLE 0
#define VARIABLE 1
#define UNIQUE   2
#define THEME    3

struct objDataStruct {
	int16 var0;
	int16 type;
	int16 var2;
	int16 var3;
	int16 var4;
	int16 var5;
	int16 stateTableIdx;
};

struct objectParams {
	int16 X;
	int16 Y;
	int16 Z;
	int16 frame;
	int16 scale;
	int16 state;
};

struct ovlDataStruct {
	ovlData3Struct *data3Table;
	uint8 *ptr1;
	objDataStruct *objDataTable;
	objectParams *objData2SourceTable;
	objectParams *objData2WorkTable;
	stringEntryStruct *stringTable;
	exportEntryStruct *exportDataPtr;
	importDataStruct *importDataPtr;
	linkDataStruct *linkDataPtr;
	uint8 *specialString1;
	uint8 *specialString2;
	uint8 *importNamePtr;
	uint8 *exportNamesPtr;
	uint8 *data4Ptr;
	uint8 *ptr8;
	unsigned short int numScripts1;
	unsigned short int numScripts2;
	unsigned short int numExport;
	unsigned short int numImport;
	unsigned short int numLinkData;
	unsigned short int numObjData;
	unsigned short int numStrings;
	unsigned short int size8;
	unsigned short int size9;
	unsigned short int nameExportSize;
	unsigned short int exportNamesSize;
	unsigned short int specialString2Length;
	unsigned short int sizeOfData4;
	unsigned short int size12;
	unsigned short int specialString1Length;
	unsigned short int scriptNumber;
};

struct overlayStruct {
	char overlayName[14];
	ovlDataStruct *ovlData;
	short int alreadyLoaded;
	char state;
	char field_15;
	char field_16;
	char field_17;
	char field_18;
	char field_19;
	char field_1A;
	char field_1B;
	char field_1C;
	char field_1D;
	char field_1E;
	char field_1F;
	char field_20;
	char field_21;
	char field_22;
	char field_23;
	char field_24;
	char field_25;
	short int executeScripts;
};

extern overlayStruct overlayTable[90];
extern int numOfLoadedOverlay;

void initOverlayTable(void);
int loadOverlay(const uint8 * scriptName);
int32 findOverlayByName2(const uint8 * name);
int findOverlayByName(const char *overlayName);
int releaseOverlay(const char *name);

} // End of namespace Cruise

#endif