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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cruise/staticres.h"
#include "cruise/cruise.h"
#include "common/util.h"
namespace Cruise {
const char *english_strings[] = {
"Player Menu", "Save", "Load", "Start again", "Quit", "Inventory"
};
const char *french_strings[] = {
"Menu Joueur", "Sauvegarde", "Chargement", "Recommencer le jeu", "Quitter", "Inventaire"
};
const char **getStringList() {
switch (_vm->getLanguage()) {
case Common::EN_ANY:
return english_strings;
case Common::FR_FRA:
return french_strings;
default:
error("Unknown language encountered");
}
}
} // End of namespace Cruise
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