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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "cruise/staticres.h"
#include "cruise/cruise.h"
#include "common/util.h"

namespace Cruise {

const char *english_strings[] = {
	"Player Menu", "Save", "Load", "Start again", "Quit", "Inventory"
};
const char *french_strings[] = {
	"Menu Joueur", "Sauvegarde", "Chargement", "Recommencer le jeu", "Quitter", "Inventaire"
};

const char **getStringList() {
	switch (_vm->getLanguage()) {
	case Common::EN_ANY:
		return english_strings;
	case Common::FR_FRA:
		return french_strings;
	default:
		error("Unknown language encountered");
	}
}

} // End of namespace Cruise