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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cruise/cruise_main.h"
namespace Cruise {
uint16 remdo = 0;
uint16 PCFadeFlag;
int16 readB16(void *ptr) {
int16 temp;
temp = *(int16 *) ptr;
flipShort(&temp);
return temp;
}
char *getText(int textIndex, int overlayIndex) {
if (!overlayTable[overlayIndex].ovlData) {
return NULL;
}
if (!overlayTable[overlayIndex].ovlData->stringTable) {
return NULL;
}
return overlayTable[overlayIndex].ovlData->stringTable[textIndex].
string;
}
} // End of namespace Cruise
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