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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL:https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2007-fsnode/engines/cruise/various.h $
* $Id:various.h 26949 2007-05-26 20:23:24Z david_corrales $
*
*/
#ifndef CRUISE_VARIOUS_H
#define CRUISE_VARIOUS_H
#include "cruise/cell.h"
namespace Cruise {
extern uint16 var0;
extern uint16 fadeVar;
extern uint16 main15;
int16 readB16(void *ptr);
int16 objInit(int ovlIdx, int param1, int param2);
char *getText(int textIndex, int overlayIndex);
} // End of namespace Cruise
#endif
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