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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "graphics/surface.h"
#include "graphics/screen.h"
#include "graphics/palette.h"
#include "common/system.h"
#include "engines/util.h"
#include "cryo/cryo.h"
#include "cryo/eden.h"
namespace Cryo {
CryoEngine *g_ed = nullptr;
CryoEngine::CryoEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_rnd = new Common::RandomSource("cryo");
_debugger = nullptr;
_game = nullptr;
_video = nullptr;
_screenView = nullptr;
_showHotspots = false;
_timerTicks = 0;
g_ed = this;
}
CryoEngine::~CryoEngine() {
delete _rnd;
delete _game;
delete _video;
delete _screenView;
delete _debugger;
DebugMan.clearAllDebugChannels();
}
Common::Error CryoEngine::run() {
_game = new EdenGame(this);
_video = new HnmPlayer(this);
_screenView = new View(320, 200);
_debugger = new Debugger(this);
///// CLTimer
_timerTicks = 0; // incremented in realtime
// Initialize graphics using following:
initGraphics(320, 200, false);
_screen.create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
_game->run();
return Common::kNoError;
}
} // End of namespace Cryo
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