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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef CRYO_CRYO_H
#define CRYO_CRYO_H

#include "common/scummsys.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/random.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "graphics/surface.h"
#include "graphics/screen.h"
#include "cryo/eden.h"

namespace Cryo {

class Console;

// our engine debug channels
enum {
	kCryoDebugExample = 1 << 0,
	kCryoDebugExample2 = 1 << 1
	                     // next new channel must be 1 << 2 (4)
	                     // the current limitation is 32 debug channels (1 << 31 is the last one)
};

class CryoEngine : public Engine {
public:
	CryoEngine(OSystem *syst, const ADGameDescription *gameDesc);
	~CryoEngine();

	virtual Common::Error run();

	// Detection related functions
	const ADGameDescription *_gameDescription;
	const char *getGameId() const;
	Common::Platform getPlatform() const;
	bool isDemo() const;

	// We need random numbers
	Common::RandomSource *_rnd;

	Graphics::Surface _screen;
	EdenGame *_game;

private:
	Console *_console;
};

extern CryoEngine *g_ed;

// Example console class
class Console : public GUI::Debugger {
public:
	Console(CryoEngine *vm) {}
	virtual ~Console(void) {}
};

} // End of namespace Cryo

#endif